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Post by Cory Trese on Feb 2, 2017 16:51:47 GMT -5
We might do something like that. It sorta makes sense. We'd have to tax the extra money somehow, but seems legit.
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Post by xdesperado on Feb 2, 2017 19:16:38 GMT -5
We might do something like that. It sorta makes sense. We'd have to tax the extra money somehow, but seems legit. Just a thought but perhaps instead of Starting Ship priority you have starting Credit priority? Current phase of Alpha testing we are locked into one ship so setting priority high to get a larger ship makes sense, however later when we can acquire new ships I can see myself setting my starting ship priority to E in my templates and forgetting it as making money or just commandering new ones I defeat in combat.
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Post by grävling on Feb 2, 2017 19:20:05 GMT -5
We might do something like that. It sorta makes sense. We'd have to tax the extra money somehow, but seems legit. Just a thought but perhaps instead of Starting Ship priority you have starting Credit priority? Current phase of Alpha testing we are locked into one ship so setting priority high to get a larger ship makes sense, however later when we can acquire new ships I can see myself setting my starting ship priority to E in my templates and forgetting it as making money or just commandering new ones I defeat in combat. That was my initial thought as well.
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Post by fallen on Feb 2, 2017 19:20:24 GMT -5
We're definitely focusing on the 5 priorities we have.
Capturing a new ship in ST2 will be interesting. You'll get the full component build out that the other Captain has. It may be a very expensive proposition if you just wanted a nicer, bigger hull. Or, take the right ship and it might be just what you need.
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Post by xdesperado on Feb 2, 2017 19:28:11 GMT -5
We're definitely focusing on the 5 priorities we have. Capturing a new ship in ST2 will be interesting. You'll get the full component build out that the other Captain has. It may be a very expensive proposition if you just wanted a nicer, bigger hull. Or, take the right ship and it might be just what you need. But I can always sell commandeered ships to increase bank roll to get to the ship I really want unless I'm missing something here. Long game think having better contacts/skills/abilities at start will be much more beneficial than a larger starting ship that will cost more to operate initially. Just my random thoughts and personal opinion though from the limited play I've had so far.
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Post by fallen on Feb 2, 2017 19:53:34 GMT -5
Long game think having better contacts/skills/abilities at start will be much more beneficial than a larger starting ship that will cost more to operate initially. Just my random thoughts and personal opinion though from the limited play I've had so far. I think this is a key thing. You're picking long game or starting position. Long game, Attributes or Skills is your #1.
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Post by Officer Genious on Feb 2, 2017 20:10:44 GMT -5
Long game think having better contacts/skills/abilities at start will be much more beneficial than a larger starting ship that will cost more to operate initially. Just my random thoughts and personal opinion though from the limited play I've had so far. I think this is a key thing. You're picking long game or starting position. Long game, Attributes or Skills is your #1. Question then, how does a more expensive and higher-maintenence ship help you? Honest question, I haven't tried it yet.
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Post by xdesperado on Feb 2, 2017 20:36:33 GMT -5
I think this is a key thing. You're picking long game or starting position. Long game, Attributes or Skills is your #1. Question then, how does a more expensive and higher-maintenence ship help you? Honest question, I haven't tried it yet. Possibly by making it easier to survive early game. Instead of flying a tin can with limited crew, cargo, defenses your flying something more likely to survive the dangers of the galaxy and more able to move goods/passengers from point A to point B in relative security.
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Post by fallen on Feb 2, 2017 20:40:13 GMT -5
Question then, how does a more expensive and higher-maintenence ship help you? Honest question, I haven't tried it yet. Possibly by making it easier to survive early game. Instead of flying a tin can with limited crew, cargo, defenses your flying something more likely to survive the dangers of the galaxy and more able to move goods/passengers from point A to point B in relative security. Yes, because the enemies you face in combat are not going to be scaled by your ship. They are scaled by the game difficulty and turn. A larger crew and ship means you need to pay more money in maintenance, so yes, that does mean you need a handle on how to make some money. I think the next update to missions will really help everyone get their feet firmly planted.
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Post by johndramey on Feb 2, 2017 20:41:51 GMT -5
Well, I'm honestly finding that my games go a lot smoother if I don't opt for the $400k+ boogers and instead take one of the middle range ships. The seem to be a little more forgiving when it comes to skill requirements, and honestly the Paladin Cruiser has a pretty large cargo capacity which is one of the main things that I look for in a ship.
Larger ships make the player feel a little safer, but I think they're a bit of a honey pot. They cost more to maintain, but tend to protect the player a little more.
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