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Post by MintDragon on Feb 7, 2017 15:09:31 GMT -5
Oh, passive talents are awesome
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Post by fallen on Feb 7, 2017 15:27:22 GMT -5
The merchant has a talent that seems to really fit in here; it is a passive talent that increases the value of a contract and triggers when the contract is viewed. Unfortunately, if the first couple of contracts are discarded because of no passenger cabin or too many jumps away, the talent often goes to waste. It would be really good if the talent would enable the price to be haggled after acceptance of the contract. I think there is confusion there. The Talent is triggered if the contract is accepted. Either way, the entire mission offer / accept pipeline is being rewritten atm, so I will make sure that is clearer and cooler in the next update.
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Post by Cory Trese on Feb 7, 2017 18:56:49 GMT -5
It does mention the Talent, before you accept. It just isn't cooled down until you do.
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Post by grävling on Feb 7, 2017 19:15:25 GMT -5
The merchant has a talent that seems to really fit in here; it is a passive talent that increases the value of a contract and triggers when the contract is viewed. Unfortunately, if the first couple of contracts are discarded because of no passenger cabin or too many jumps away, the talent often goes to waste. It would be really good if the talent would enable the price to be haggled after acceptance of the contract. And call it 'better haggling'?
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Post by fallen on Feb 7, 2017 19:21:45 GMT -5
Maybe part of the issue is how the cooldowns are printed in Turns. 30 turns = 3 weeks. Pretty short period.
For example, often you'll see your cooldown Talents refresh in a single Explorer run. Roll the cards a few more times, and you're Talents pop back in. With a good crew focused on it, you can almost just keep cycling talents on every roll.
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Post by bookworm21 on Feb 7, 2017 20:37:32 GMT -5
Maybe part of the issue is how the cooldowns are printed in Turns. 30 turns = 3 weeks. Pretty short period. For example, often you'll see your cooldown Talents refresh in a single Explorer run. Roll the cards a few more times, and you're Talents pop back in. With a good crew focused on it, you can almost just keep cycling talents on every roll. A turn is a pretty abstract/arbitrary unit of time, especially when every other thing seems to use days/weeks. A 3 week cooldown seems a lot more reasonable as it's easier to tell when it has refreshed.
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Post by grävling on Feb 7, 2017 20:57:37 GMT -5
The issue for me is that, I cannot hoard the use of cooldown talents and use them when they are most needed.
"Scotty, there are Klingons patrolling this area. I need to be able to leave, Warp 10, at a moment's notice." "Sorry Sir, we're doing regularly scheduled maintenence in Engineering right now. The warp engines are disassembled, and the di-lithium crystals are being recharged. I can have that for you in .... about 3 weeks?"
It's one thing to no be able to do what you want to do because you are injured, or damaged or in the heat of battle somebody (probably Captain Badger) made an error. But you get messages like this and wonder if it's time to get out the cat-o-9-tails and whistle up 'All Hands -- Witness for Punishment'.
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Post by fallen on Feb 7, 2017 21:26:33 GMT -5
The issue for me is that, I cannot hoard the use of cooldown talents and use them when they are most needed. "Scotty, there are Klingons patrolling this area. I need to be able to leave, Warp 10, at a moment's notice." "Sorry Sir, we're doing regularly scheduled maintenence in Engineering right now. The warp engines are disassembled, and the di-lithium crystals are being recharged. I can have that for you in .... about 3 weeks?" It's one thing to no be able to do what you want to do because you are injured, or damaged or in the heat of battle somebody (probably Captain Badger) made an error. But you get messages like this and wonder if it's time to get out the cat-o-9-tails and whistle up 'All Hands -- Witness for Punishment'. I am confused by the example. Sharp Steering is the perfect Talent for escaping. However, it is an active talent. You decided to use it. And yes, it does wreak havoc on the crew and system for a while and can't be immediately used again. But, its only disabled right now because you used it within the last 3 weeks. Just want to make sure the conversation doesn't mix Active and Passive in a way that is confusing.
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Post by grävling on Feb 7, 2017 21:29:04 GMT -5
Hmmm. I think I must have used it then, by mistake, when I was trying to do something else ....
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Post by fallen on Feb 7, 2017 21:31:07 GMT -5
Hmmm. I think I must have used it then, by mistake, when I was trying to do something else .... Well, also my mistake -- the thread title is literally "Ship Combat Talent Cool Downs" ... so I don't know where I got the idea we were talking about passive Talents (the middle of the thread takes a swerve into that territory).
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Post by xdesperado on Feb 7, 2017 22:12:26 GMT -5
Hmmm. I think I must have used it then, by mistake, when I was trying to do something else .... Well, also my mistake -- the thread title is literally "Ship Combat Talent Cool Downs" ... so I don't know where I got the idea we were talking about passive Talents (the middle of the thread takes a swerve into that territory). My fault for not giving thread a better title. In my OP I also asked about some non combat talents and the possibility to make them active talents instead of passives.
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Post by Cory Trese on Feb 7, 2017 22:26:39 GMT -5
And we're still looking at this discussion about passive->active and active->passive. We just have to strike the right balance.
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Post by fallen on Feb 7, 2017 22:27:06 GMT -5
Updating the printing of Cooldowns to be in game time.
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Post by fallen on Feb 8, 2017 2:03:39 GMT -5
The merchant has a talent that seems to really fit in here; it is a passive talent that increases the value of a contract and triggers when the contract is viewed. Unfortunately, if the first couple of contracts are discarded because of no passenger cabin or too many jumps away, the talent often goes to waste. It would be really good if the talent would enable the price to be haggled after acceptance of the contract. Ok, you are def right about this. Trying to fix!
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Post by MintDragon on Feb 8, 2017 13:27:08 GMT -5
Is there a way of knowing status of active talent pool prior to engaging in battle? I'm thinking of attacks coming shortly after a previous.... would be helpful to decide to surrender or fight. Or if active talents (once used) could be greyed out, moved to bottom, and have a turn count superimposed?)
Just some thoughts...
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