|
Post by Brutus Aurelius on Feb 11, 2017 14:45:36 GMT -5
While it has unfortunately required saved game format changes, we have achieved a smooth sliding scale. No more "No Jumps" to "5 Jumps" suddenly. 0, 1, 2, 3, 4, 5 ... and everything in between, but the maximum cap is now properly set. Fixed, working systems, especially something as critical as the missions, are worth the occasional save game wipe.
|
|
|
Post by fallen on Feb 11, 2017 15:13:56 GMT -5
Trust me, this one is. Game is so much nicer now And by that, I mean it has stopped sending you on suicide missions!
|
|
|
Post by Brutus Aurelius on Feb 11, 2017 15:38:48 GMT -5
Trust me, this one is. Game is so much nicer now And by that, I mean it has stopped sending you on suicide missions! Although, to be honest, it isn't quite Star Traders if your mission success means you will be able to fuel the ship and pay the crew, and failure means a mutiny!
|
|
|
Post by En1gma on Feb 11, 2017 18:55:09 GMT -5
True, Brutus Aurelius , but some of us normies like to actually progress and develop our characters
|
|