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Post by Cory Trese on Feb 15, 2017 3:25:51 GMT -5
Speaking of crew, when we buy or design a new ship, does the crew follow? Seems a shame to spend so much time and effort customizing a crew and have to start over again because we switched ships. Yes, you take all your people with you.
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Post by bookworm21 on Feb 15, 2017 5:24:47 GMT -5
What happens if they don't fit?
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Post by Cory Trese on Feb 15, 2017 12:04:02 GMT -5
What happens if they don't fit? Then they die, horribly. The lowest level crew are fed into the Void reactor in a ceremony known as "No Beds for You"
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Post by fallen on Feb 15, 2017 12:49:03 GMT -5
Lol hahaha.
They quit you and go looking for work on another ship.
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Post by Cory Trese on Feb 15, 2017 13:05:13 GMT -5
Nobody quits me. Into the void reactor with you too, fallen
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Post by grävling on Feb 15, 2017 13:37:28 GMT -5
We will want the ability to pick who leaves. Firing all the low level staff sounds great in theory until you discover that you don't have any fighter sorts ....
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Post by Cory Trese on Feb 15, 2017 13:54:27 GMT -5
We will want the ability to pick who leaves. Firing all the low level staff sounds great in theory until you discover that you don't have any fighter sorts .... Yes, certainly. The choice is a lot more meaningful in ST2 than it was in ST RPG>
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Post by fallen on Feb 15, 2017 15:11:10 GMT -5
We will want the ability to pick who leaves. Firing all the low level staff sounds great in theory until you discover that you don't have any fighter sorts .... It is hard to call what happened in the airlock an accident if you hand-picked who you put in there before the "locks gave out ... again"
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Post by xdesperado on Feb 15, 2017 16:54:15 GMT -5
We will want the ability to pick who leaves. Firing all the low level staff sounds great in theory until you discover that you don't have any fighter sorts .... It is hard to call what happened in the airlock an accident if you hand-picked who you put in there before the "locks gave out ... again" If those lousy crew dogs had been doing their jobs properly in the first place, then that cargo bay hatch wouldn't have given out on them. They were simply selected to go correct their previous failures, sorry the incompetent sods managed to get themselves vented into space just as we hit the jump gate.
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Post by johndramey on Feb 16, 2017 21:25:55 GMT -5
Moving on to another ship design question, what exactly does upgraded your engine do? I upgraded my mass 5000 engine to a mass 6000 engine thinking that it would a) increase fuel efficiency (running the bigger engine at less capacity) and b) increase the amount of mass my ship can use.
It doesn't appear to have done either.
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Post by grävling on Feb 16, 2017 21:29:15 GMT -5
Moving on to another ship design question, what exactly does upgraded your engine do? I upgraded my mass 5000 engine to a mass 6000 engine thinking that it would a) increase fuel efficiency (running the bigger engine at less capacity) and b) increase the amount of mass my ship can use. It doesn't appear to have done either. I am not sure it does anything now. Cory Trese has said that its a huge topic and he is going to write it up. On the other hand, your problem may be the vanishing component issue ....
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