athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Feb 21, 2017 2:34:56 GMT -5
When upgrading, the Starport doesn't take into account the existing damage on my components.
Example: I have two Valiant Autocannons, one with 6% dmg, one with 95% dmg, but I still get 1750 credit regardless of which one I try to replace. Makes more sense for the credit to be scaled by damage %.
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Post by fallen on Feb 21, 2017 11:03:21 GMT -5
athios - the code did take this into account, but did it badly. Yes, the upgrade gets cheaper if it is more damaged? We've fixed the discount scheme anyway, added a minimum price for upgrades, and now I've fixed the issue with Dmg'd components. Thanks!
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