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Post by Cory Trese on Feb 22, 2017 12:59:23 GMT -5
Wilderness, Wasteland and other Quadrant templates are never used, as of 1.0.23, for starting zones. Will you get the 100% perfect lots of local trade routes with 95% profitability A+ to A+ all law no permit and all missions easy starting quadrants? No.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Feb 22, 2017 13:06:13 GMT -5
It's part of the challenge, really. I find the captains where I am barely scraping by and frequently behind schedule on crew pay are the ones I get attached to more. The "easy start" captains are quite disposable.
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Post by fallen on Feb 22, 2017 13:06:52 GMT -5
It's part of the challenge, really. I find the captains where I am barely scraping by and frequently behind schedule on crew pay are the ones I get attached to more. The "easy start" captains are quite disposable. Great feedback, thank you for sharing
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Post by Deleted on Feb 22, 2017 13:36:46 GMT -5
Thank you all who have weighed in on this topic. For the life of me, I had not expected it to travel to the places it has. I figured I would make a mention of a notion I had and be ignored. 😊 Instead, I have been gratified to read so many diverse opinions. In my neck of the woods there is usually only us and them. So, thank you even though some of you ( grävling) disagreed with me and I with them. It was done without rancor or anger. The peaceful exchange of knowledge and opinion is the true test of the advance of civilization. fallen and Cory Trese, you have proven yourselves to be developers extraordinaire. You have relentlessly read and responded to nearly every thread on this board and have approached each of us with a respect. I salute you gentlemen. Thanks.
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Post by fallen on Feb 22, 2017 14:13:47 GMT -5
Instead, I have been gratified to read so many diverse opinions. In my neck of the woods there is usually only us and them. So, thank you even though some of you ( grävling) disagreed with me and I with them. It was done without rancor or anger. The peaceful exchange of knowledge and opinion is the true test of the advance of civilization. fallen and Cory Trese, you have proven yourselves to be developers extraordinaire. You have relentlessly read and responded to nearly every thread on this board and have approached each of us with a respect. I salute you gentlemen. Thanks. Thank you. Thanks for being such a valuable team member and for being such a big part of the alpha already. We salute you right back
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Post by John Robinson on Feb 22, 2017 14:35:57 GMT -5
Except for Smugglers? Then they'd be hotbeds of activity. I understand you're taking a legal merchants view to this, but the game is creating a rich galactic map that can be played and enjoyed by all types of Captains. Yes, it might create places where Merchants can't profit. In that case, start dealing under the table (black market feature pending), or travel elsewhere. if we made every Quadrant a great place for a merchant to be, I think we'd really ruin the game. You will also find Quadrants that are nearly or completely dead -- all wild zones, crap populations and econs, or nothing but abandoned orbitals. Ohhhh, a wonderful place for Explorers but a Merchant really can't do his job here. Perfect
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Post by grävling on Feb 22, 2017 14:59:28 GMT -5
I agree that this adds way more depth and richness to the game. I would just pray that a captain won't spawn in a Quadrant that isn't suitable for him/her. This is the first step to 'all quadrants must be suitable for all players' and if we get there, I will be bored. The other side of my criteria is that if you can quickly discover if your world is viable for the sort of game you want to play, then it doesn't matter that you have to throw away 3 or 5 of them to get a setup you like. Last week I couldn't tell what regions were good for what. I am a lot better at it now, and expect to be fantastically better at it in a month. I can reject a map -- or playing 'this faction' on this map --- in about 10 minutes of zipping around now. Works for me.
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Post by grävling on Feb 22, 2017 15:04:07 GMT -5
Thank you all who have weighed in on this topic. For the life of me, I had not expected it to travel to the places it has. I figured I would make a mention of a notion I had and be ignored. 😊 Instead, I have been gratified to read so many diverse opinions. In my neck of the woods there is usually only us and them. So, thank you even though some of you ( grävling) disagreed with me and I with them. It was done without rancor or anger. The peaceful exchange of knowledge and opinion is the true test of the advance of civilization. fallen and Cory Trese, you have proven yourselves to be developers extraordinaire. You have relentlessly read and responded to nearly every thread on this board and have approached each of us with a respect. I salute you gentlemen. Thanks. Well, now you know why I ended up hanging out around this place when I only came here to make a bug report years ago ....
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Feb 22, 2017 15:12:25 GMT -5
The other side of my criteria is that if you can quickly discover if your world is viable for the sort of game you want to play, then it doesn't matter that you have to throw away 3 or 5 of them to get a setup you like. Last week I couldn't tell what regions were good for what. I am a lot better at it now, and expect to be fantastically better at it in a month. I can reject a map -- or playing 'this faction' on this map --- in about 10 minutes of zipping around now. Works for me. That is a good point. What works or doesn't really depends a lot on what your captain is and what you want to do. Yet another reason to not spend too much time on "crew management" in early game until you do a bit of looking around. The initial explore is little tough on me on iPad without the popups and convenience on PC. Looking forward to more UI updates.
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Post by grävling on Feb 22, 2017 15:16:17 GMT -5
The initial explore is little tough on me on iPad without the popups and convenience on PC. Looking forward to more UI updates. I have the same on android. I share this pain ....
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Post by ChocoCrowbar on Feb 22, 2017 16:55:47 GMT -5
The initial explore is little tough on me on iPad without the popups and convenience on PC. Looking forward to more UI updates. I have the same on android. I share this pain .... The good thing is my memory is getting better, remembering what planet has what in 15+ quadrants and where to sell my crop harvesters.
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Post by grävling on Feb 22, 2017 21:41:45 GMT -5
I agree that this adds way more depth and richness to the game. I would just pray that a captain won't spawn in a Quadrant that isn't suitable for him/her. This is the first step to 'all quadrants must be suitable for all players' and if we get there, I will be bored. The other side of my criteria is that if you can quickly discover if your world is viable for the sort of game you want to play, then it doesn't matter that you have to throw away 3 or 5 of them to get a setup you like. Last week I couldn't tell what regions were good for what. I am a lot better at it now, and expect to be fantastically better at it in a month. I can reject a map -- or playing 'this faction' on this map --- in about 10 minutes of zipping around now. Works for me. Also, note that Cory Trese or fallen said that in the future, though possibly definitely not in time for the release, some sort of ability to wander around the maps you have generated would be possible. I think that if @earthsuit had only had 2 minutes of his life invested in a particular captain & world, before deciding 'I don't want to play here. There are no industrial zones. Get me a new map!' he wouldn't be unhappy and frustrated right now. The fact is, he has grown attached to his captain and is distressed that life is currently so wretchedly hard for him or her. While this is tough on @earthsuit now, from a game designer's perspective it is as much of an indication that something is going really, really right around here as anything else. If @earthsuit didn't care, that would be a much harder problem to solve.
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Post by Cory Trese on Feb 22, 2017 21:55:12 GMT -5
I think really we just need to make sure that the game presents the facts of playability more clearly. This map we're discussion was so far from "unplayable" that I'm not sure I can even follow that line of logic.
Anyway, if we can get past all that I can see some arguments for a standalone map viewer.
It isn't in the plan, nor is it in the Kickstarter budget by any stretch of the imagination.
If something like this gets built it is because we've 100% gotten past the issues with the maps and are into a period of time where people are playing all the maps that the game makes.
We will work on the UI and trying to get people on board with the engine through story.
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Post by grävling on Feb 22, 2017 22:04:19 GMT -5
Grävling nods. Thank you.
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Post by Deleted on Feb 23, 2017 3:26:59 GMT -5
Also, note that Cory Trese or fallen said that in the future, though possibly definitely not in time for the release, some sort of ability to wander around the maps you have generated would be possible. I think that if @earthsuit had only had 2 minutes of his life invested in a particular captain & world, before deciding 'I don't want to play here. There are no industrial zones. Get me a new map!' he wouldn't be unhappy and frustrated right now. The fact is, he has grown attached to his captain and is distressed that life is currently so wretchedly hard for him or her. While this is tough on @earthsuit now, from a game designer's perspective it is as much of an indication that something is going really, really right around here as anything else. If @earthsuit didn't care, that would be a much harder problem to solve. Wow. You are not nearly the nasty old goat your former first officer told me you are. Thanks for the empathetic nod. I'd give ya a hug, but your/you're/yore 7(?) timezones away.
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