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Post by fallen on Feb 24, 2017 20:14:50 GMT -5
v1.0.25 rolled out with a modified progression of when Jobs unlock new Talents (1, 5, 8, 11) with the goal being to reduce the Job Rank points at which you might have more than 50% of the offered Talents.
I haven't heard much about it, so I wanted to check in -- is silence golden?
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Post by xdesperado on Feb 24, 2017 20:53:11 GMT -5
Hard to answer when so many talents are still not actually implemented. Yes theoretically I have more options on how to spend my talent points, unfortunately rather pointless to spend them on talents that aren't actually usable at this point.
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Post by bobc on Feb 24, 2017 20:55:12 GMT -5
Golden indeed Everyone is picking up two new talents at job 5 apart from explorer who picked up four. Talent choices are very interesting and I think that when we get used to the higher level talent options it will help focus the officer /crew choices. The level five navigator RP talent stacking with precision engineering certainly widens the option for the early phases of ship combat, having more fun there!
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Post by bobc on Feb 24, 2017 20:58:19 GMT -5
Hard to answer when so many talents are still not actually implemented. Yes theoretically I have more options on how to spend my talent points, unfortunately rather pointless to spend them on talents that aren't actually usable at this point. Wow! And its the differerent perspectives that make the TB forums so exciting to participate in!
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Post by fallen on Feb 24, 2017 21:43:59 GMT -5
Hard to answer when so many talents are still not actually implemented. Yes theoretically I have more options on how to spend my talent points, unfortunately rather pointless to spend them on talents that aren't actually usable at this point. Thanks for the feedback. We'll keep working on improving of course and marching to every Talent finished. Currently 28% of Talents are implemented (73 of 253 in the lists). 7 of those (3%) are in Tradesman, an unreleased Job. 12 of those (4%) are in Fighter Pilot, an unreleased Job. 11 of those (4%) are in Star Traders. 5 of those (2%) are in Engineer, an unreleased Job. We'll keep working hard!
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Post by MintDragon on Feb 24, 2017 21:44:51 GMT -5
Going to play through a few games tonight/this weekend to get to higher job levels...
Question about talents such as being able to 'pass a ____ test'; since it has a 3 week cooldown, does having multiple crew having the same talent provide the benefit of passing the same test prior to the first one completing the cooldown? (I'm assuming so, lessened my concern with having >1 having certain talents; but my normal crew size is 28. A 40 person crew from turn 1 would certainly alter my view... should probably play different crew sizes [ships] to get perspective.
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Post by fallen on Feb 24, 2017 21:46:02 GMT -5
MintDragon - only one Talent can be called up for a test. If a Talent is on cooldown, it cannot be used. So, if Pilot #1 saves a Pilot save on turn 100, ... and you Pilot fail another one on turn 115 you need a second Talent, else you fail.
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Post by MintDragon on Feb 24, 2017 22:00:47 GMT -5
got it, that's what I thought was happening. Thx for confirming :-)
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Post by grävling on Feb 24, 2017 22:18:28 GMT -5
But does it ever work like this -- you need a pilot save, so pilot the first tries, fails, then immediately the second tries, fails, repeat for each pilot in the list. Bring enough cooled-down pilots and you could be certain to pass anything. I don't think this happens now.
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Post by grävling on Feb 24, 2017 22:23:59 GMT -5
And, as to your question -- I am happier that 'time to pick a new talent' time comes more frequently in the game. But I am not so happy with 'and get to pick a new profession' does as well. I regret the choices I made for officer second jobs, aside from 'I know a need a doctor and diplomat' to the point that I am just not taking those choices until a whole lot later. What seems a necessary choice when you and your crew are all around level 4 doesn't seem so hot an idea when you are all level 7, or 10 even. Wait until you are level 7 before letting officers get job 3, perhaps?
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Post by fallen on Feb 24, 2017 22:47:09 GMT -5
But does it ever work like this -- you need a pilot save, so pilot the first tries, fails, then immediately the second tries, fails, repeat for each pilot in the list. Bring enough cooled-down pilots and you could be certain to pass anything. I don't think this happens now. Yes, this is how it happens today. The game asks for a Pilot save. Your entire crew's Pilot Skill Pool is rolled in the save. If you fail the save, the game seeks a Talent that can pass the save that is not on cooldown. If you have 3 pilots with the saving Talent, then whoever doesn't have the Talent on cooldown steps forward. If you had bad luck and required 3 back-to-back Pilot saves, and your Pilot Skill Pool rolls failed 3 times in a row, the 3 Pilots with their 3 saving Talents would pass every one of them. With 3, you're pretty set that they back each other up and you could be certain to pass almost any Pilot save.
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Post by fallen on Feb 24, 2017 22:50:11 GMT -5
And, as to your question -- I am happier that 'time to pick a new talent' time comes more frequently in the game. But I am not so happy with 'and get to pick a new profession' does as well. I regret the choices I made for officer second jobs, aside from 'I know a need a doctor and diplomat' to the point that I am just not taking those choices until a whole lot later. What seems a necessary choice when you and your crew are all around level 4 doesn't seem so hot an idea when you are all level 7, or 10 even. Wait until you are level 7 before letting officers get job 3, perhaps? I am not sure I understand the comment. This is an issue with the fact that Officers now can pick their new jobs at the start of the game?
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Post by grävling on Feb 24, 2017 22:50:15 GMT -5
So if I need to make a save, and the odds against making it are very, very difficult I would send my entire Piloting staff into cooldown (and still fail)? So if you know you failed a save, you also know that all the people who could have made it must be in cooldown now, else they would be trying it?
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Post by grävling on Feb 24, 2017 22:52:30 GMT -5
And, as to your question -- I am happier that 'time to pick a new talent' time comes more frequently in the game. But I am not so happy with 'and get to pick a new profession' does as well. I regret the choices I made for officer second jobs, aside from 'I know a need a doctor and diplomat' to the point that I am just not taking those choices until a whole lot later. What seems a necessary choice when you and your crew are all around level 4 doesn't seem so hot an idea when you are all level 7, or 10 even. Wait until you are level 7 before letting officers get job 3, perhaps? I am not sure I understand the comment. This is an issue with the fact that Officers now can pick their new jobs at the start of the game? Yes. If they could pick a second job at the start of the game, but had to wait until they were more experienced than they are now before they can pick job 3, I think things would work out better. But hard to say without actually trying it, often what you think would be better turns out not to be.
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Post by fallen on Feb 24, 2017 22:52:36 GMT -5
So if I need to make a save, and the odds against making it are very, very difficult I would send my entire Piloting staff into cooldown (and still fail)? So if you know you failed a save, you also know that all the people who could have made it must be in cooldown now, else they would be trying it? I'm really confused now. If you try to make a save with your Pilot Skill Pool and fail, then one Pilot with the Talent steps forward and the save passes. The Pilot does not step forward and re-roll the attempt, it just passes. Therefore, it is impossible that more than one Talent would go into cooldown when a Pilot Skill save is attempted. Does that help?
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