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Post by bookworm21 on Aug 26, 2017 4:34:42 GMT -5
fallen, another wiki request: How do percentages work in this game? eg for +25% defense talents and components, is that additive (+25%) or multiplicative (*1.25)? The new armour wiki page is excellent reading, thanks! All of my combat crew take the heavy armour, unless they have stealth points or a load of extra evasion. I haven't yet found a reason to use any weapons apart from the HMGs on my Soldiers and Bounty Hunters though.
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Post by fallen on Aug 26, 2017 7:50:17 GMT -5
fallen, another wiki request: How do percentages work in this game? eg for +25% defense talents and components, is that additive (+25%) or multiplicative (*1.25)? The new armour wiki page is excellent reading, thanks! All of my combat crew take the heavy armour, unless they have stealth points or a load of extra evasion. I haven't yet found a reason to use any weapons apart from the HMGs on my Soldiers and Bounty Hunters though. Yes, +25% is just x1.25. I will work on a page detailing buff, gear and trait bonuses and exactly how they work. This week is crew combat week, and we're making huge progress on balance, weapons, armor, talents and visuals. I believe you'll have reasons to at least consider soon
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Aug 27, 2017 10:47:55 GMT -5
Remember to add the premium offhand blade to the weapon seller's list!
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Post by fallen on Aug 27, 2017 20:36:09 GMT -5
Remember to add the premium offhand blade to the weapon seller's list! Still #3570, hasn't changed
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Post by fallen on Aug 29, 2017 12:49:18 GMT -5
fallen, another wiki request: How do percentages work in this game? eg for +25% defense talents and components, is that additive (+25%) or multiplicative (*1.25)? The new armour wiki page is excellent reading, thanks! All of my combat crew take the heavy armour, unless they have stealth points or a load of extra evasion. I haven't yet found a reason to use any weapons apart from the HMGs on my Soldiers and Bounty Hunters though. Clarified this in a section about bonus %: startraders.gamepedia.com/Dice_Mechanics
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Post by fallen on Aug 29, 2017 12:49:57 GMT -5
Digging how everything is coming together; the links back to other sections (ex. attributes) will make it real easy for someone to understand the levers in the game. Looking good! Finished typing up the rules: startraders.gamepedia.com/Soaking_Damage
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Post by MintDragon on Aug 29, 2017 13:20:17 GMT -5
Very clear... makes sense to a layperson like me (non-dice experienced player). Good job :-)
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Post by fallen on Aug 29, 2017 14:43:22 GMT -5
Wiki FTW Really glad we took a new approach to Piercing in ST2.
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Post by fallen on Sept 2, 2017 15:54:47 GMT -5
Added a new page describing contact mission giver types -- startraders.gamepedia.com/Mission_TypesThe current release doesn't have all the updates that make this doc match the code, but this is what is coming!
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Post by fallen on Sept 3, 2017 16:58:14 GMT -5
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Post by khearn on Sept 5, 2017 13:16:37 GMT -5
Thanks, I'd been wondering what rank does for me.
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Post by fallen on Sept 5, 2017 14:09:59 GMT -5
Thanks, I'd been wondering what rank does for me. The next couple of updates are going to bring Rumors, Conflicts, Ranks, Edicts and Permits up a major level. And we'll try to get the documentation done. Lots of in game doc going in tho -- Screenshot has a bug, that is actually "Pirates!" rumor
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Post by khearn on Sept 5, 2017 19:25:58 GMT -5
Cool, I'll be looking forward to it. I'm checking the "Recent changes" page a few times per day. More info on ship components would be also nice. I'm often scratching my head when looking to do upgrades, trying to figure out what, exactly, a Sig Dampener or a Sensor Array does. Ditto for Boarding Assault System or Deflector Array.
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Post by fallen on Sept 5, 2017 20:46:50 GMT -5
We'll keep trying to improve!
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Post by ntsheep on Sept 5, 2017 21:15:29 GMT -5
We'll keep trying to improve! Ahhhhhhh. A classic forum sock puppet response. Goes well with, Fixed for next. Sorry no ETA's. And the ever popular line of BS, We're out of the office for the weekend.
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