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Post by bobc on Oct 6, 2017 13:21:27 GMT -5
Any and all crew, officer or Captains no longer provide ship skills when they reach this level. If you know where that is listed in the wiki, would be great to clarify there. Surprised to read this. It had previously been stated that captain and officers would always contribute to ship skill pools, irrespective of morale level startradersrpg.proboards.com/post/183137/thread
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Post by fallen on Oct 6, 2017 13:25:34 GMT -5
Apologies about the incorrect information in a historical post. We'll focus on the WIKI having all the up-to-date rules, we can't track down all the history and fix when rules are updated.
The current rule is, anyone stops contributing when they hit Mutiny level.
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Post by bobc on Oct 6, 2017 13:59:11 GMT -5
Thanks. Totally appreciate that the underpinning rule sets will evolve alongside the rest of the game. This is a pretty big revision and I just wanted to double check my understanding
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Post by resistor on Oct 8, 2017 2:18:15 GMT -5
Ok merged Zone_Services over to Zones Now the Zone Services link on the first page of the thread leads to an empty page. You might want to edit that post so it links to the Zones page.
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Post by fallen on Oct 8, 2017 11:34:05 GMT -5
Ok merged Zone_Services over to Zones Now the Zone Services link on the first page of the thread leads to an empty page. You might want to edit that post so it links to the Zones page. Not sure, try reloading? The link was fixed at the time of moving the page.
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Post by contributor on Oct 8, 2017 11:35:48 GMT -5
I think he mean's on the top of this thread in the forum.
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Post by fallen on Oct 8, 2017 11:40:08 GMT -5
Thx, fixed!
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Post by MintDragon on Oct 13, 2017 21:58:54 GMT -5
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Post by Sinocelt on Oct 14, 2017 5:24:04 GMT -5
Ah ah, so I did learn how to escape in the most efficient way(s). Side note: When I first play a game, I avoid strategy guides, for two reasons: (1) I find it more fun to explore, discover, find my own way; (2) I'm more likely to stumble onto new, maybe even better ways to do things if I'm not following someone else's template. Games shouldn't require players to read a strategy guide to be playable: everything within the game (what to do, and what everything does) should be clear. I'm not worried about STF, though, since Templar Battleforce, though its mechanics are probably more involved than strictly necessary, does not require its player to quit the game and load a webpage. [Edit:] I've just found that contributor recently posted something related: Yeah, I think when this goes on Steam a lot of people are going to want to know why things are happening or why they are or aren't given any options. The more these things are transparent the more happy (or at least not really really pissed) players you're going to have.
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Post by fallen on Oct 14, 2017 12:35:51 GMT -5
Awesome! Thanks!
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Post by fallen on Oct 14, 2017 13:42:00 GMT -5
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Post by fallen on Oct 14, 2017 13:45:40 GMT -5
I have removed the links from the OP because it is too painful to maintain. The WIKI front page is the place for this, not a forum thread.
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Post by contributor on Oct 14, 2017 14:14:45 GMT -5
That's great! It will be very helpful for a guide on Trading. Any chance we can get columns for "Supplied On" and "In Demand On"?
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Post by Sinocelt on Oct 14, 2017 14:45:57 GMT -5
Why does the Hydrocarbon Fuel icon have a plus sign in its bottom right corner?
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Post by contributor on Oct 14, 2017 15:03:16 GMT -5
I don't know why it is there, but I like that it is there because the icons are so similar. For someone who is a little bit colorblind it helps to differentiate them.
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