Post by ChocoCrowbar on Mar 15, 2017 15:03:59 GMT -5
That's a lot of squares and lines, much more squares and lines than the current amount.
Awesome.
My only question is how will mobile players remember so many planets in so many quadrants, since the "hover over ability" isn't on mobile? Is a workaround planned for .29?
So if you select a 20 node map, will it be the same 20 node 'clump' every time ( as defined for .27), or can the proc gen select a 20 node clump from anywhere on the skeleton?
My only question is how will mobile players remember so many planets in so many quadrants, since the "hover over ability" isn't on mobile? Is a workaround planned for .29?
We are continuing to work on it, but as stated at the beginning of the alpha -- the best play experience is on desktop atm. The next update will include info buttons for Talents in Ship to ship combat and 35 new Talent icons, as well as a major HUD upgrade that will be great for mobile. We're improving as fast as we can.
It seems that fallen is saying that when you select less than the highest number of quadrants, the proc gen selects a subset of the skeleton.
Agreed, that is my understanding of the answer too, and also that the subset selected can be different each time you generate the map for the same number of quadrants.
I'm a bit curious how the larger node size will come into play. In my current Map, I find repeated playthroughs to be helpful in my success, because l learn more about where the best trade planets are, etc. With a high-node universe, it may be impossible to develop that kind of familiarity. I think it will be helpful once user notes and planet list is implemented so we can make quick notes and references.
One possible big benefit is increased diversity (just from sheer number of planets generated). So if you find it hard to locate "the perfect planet" for Patrol/Spy/etc right now, it may be easier to find in the larger universe.
I am rather fearful what the huge Galactic Map will do to my iPad. Not sure why, but the crashing issue came back since my last post in the thread we discussed in was locked.
ST2 Alpha - HuaWei P10 Plus, Build VKY-L09 8.0.0.313(C654), EMUI 8.0.0, Android 7.0, res 2560×1440 [Not in use: ST2 Alpha - iPad 2(?), Model MC980C/A, OS Version 9.3.5 (13G36)]
I am rather fearful what the huge Galactic Map will do to my iPad. Not sure why, but the crashing issue came back since my last post in the thread we discussed in was locked.
Sorry about your hardware issues. We're monitoring iOS crashes in real time and I'm glad to say that we're pretty much crash free outside of OS or other application issues (current iOS version.)
Are you running some older version or anything else on the device that's cause crashes. Maybe you're the one with the sound manager issue?
I'm VERY happy to report how stable iOS has been on all devices. Such a huge turn around from previous alphas, all that extra iOS work has really paid off in stability!
Last Edit: Mar 15, 2017 19:37:13 GMT -5 by Cory Trese