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Post by resistor on Mar 19, 2017 18:33:09 GMT -5
When I play a BH, I usually put my captain in the back with a sniper rifle, while I have a Pistoleer+Combat Medic officer at the front, and two soldiers with LMGs in the middle.
The Pistoleer Officer will buff with Aimed Focus while attacking with Bio-Agent Dart, the Soldiers will mostly just spam Called Shot, and the captain will use Steadfast Aim and Burst Fire.
This strategy has nice advantages. The Pistoleer's Aimed Focus buffs the Soldiers as well, causing them to do +50% damage, +50% accuracy, and +30% critical when combined with Called Shot. The BH will self-buff by using Steadfast Aim, causing the subsequent Burst Fire to be very dangerous against the front two enemies.
I'll use some different talents when I unlock high-level ones, of course, but the overall strategy remains similar.
...
So, how do you approach crew combat?
Edit: Called Shot does not even exist anymore at this point in the game. RIP Called Shot.
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Post by fallen on Mar 19, 2017 19:32:30 GMT -5
Wow, love this thread already. Can't wait to hear everyone else's strategies. I will have to try out your posted one, very cool. Currently, I'm running Suppressing Fire and Pinning Shot heavy build to quickly knock the enemy into an useless setup (knock Swordsman to rank 3, force Soldier to rank 2) and then pinning the key players in place. Its a great way to prevent enemy return fire
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Post by johndramey on Mar 19, 2017 19:35:18 GMT -5
I haven't been doing too much crew combat, having mostly focused on trading, but I've really like suppressing fire whenever I do get into combat. Putting debuffs on the enemy and pushing melee/pistol wielding enemies out of the first two rows has become my favorite strategy. I'll usually skip called shot for suppressing fire.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 19, 2017 23:45:40 GMT -5
Well, my last crew combat team was on a previous build (uninstalled), so I'll have to pull from memory. I go in with BH Captain, Commander+MO Officer, Soldier, Pistoleer. One of the last two also had Combat Medic. Round one: Unfaulting Ire, Leader in the Ranks (or the one with +Morale), Steadfast Aim, Aimed Focus Round two: BANG BANG! Whichever buff wasn't used last round, BANG BANG! BANG! Since I only did Death Warrant missions and never repeated boarding, my crew always started combat with full health. I didn't find the Combat Medic healing to be all that useful. For the dozen times I've tried, the turn spent on meager healing would've been better just shooting someone. fallen 's push+pin strategy sounds awesome though. I will have to give that a try! Maybe taking damage less frequently could help increase usefulness of the healing...
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Post by fallen on Mar 19, 2017 23:49:15 GMT -5
athios - combat med healing is based off your Doctor skill. It's also gone AoE as of last release. Worth giving it another go.
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Post by grävling on Mar 20, 2017 0:23:31 GMT -5
AoE ?
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Post by resistor on Mar 20, 2017 0:33:13 GMT -5
Area of Effect In other words, using the talent affects multiple crew members.
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Post by resistor on Mar 20, 2017 0:41:05 GMT -5
Well, my last crew combat team was on a previous build (uninstalled), so I'll have to pull from memory. I go in with BH Captain, Commander+MO Officer, Soldier, Pistoleer. One of the last two also had Combat Medic. Round one: Unfaulting Ire, Leader in the Ranks (or the one with +Morale), Steadfast Aim, Aimed Focus Round two: BANG BANG! Whichever buff wasn't used last round, BANG BANG! BANG! Since I only did Death Warrant missions and never repeated boarding, my crew always started combat with full health. I didn't find the Combat Medic healing to be all that useful. For the dozen times I've tried, the turn spent on meager healing would've been better just shooting someone. fallen 's push+pin strategy sounds awesome though. I will have to give that a try! Maybe taking damage less frequently could help increase usefulness of the healing... If one of the last two had Medic, it was probably the Pistoleer, because Medic gives +X Pistol skill. If the Soldier was using Steadfast Aim, he must've been an officer too because that is a BH talent. Your whole combat team was Officers?
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Post by grävling on Mar 20, 2017 0:53:48 GMT -5
Area of Effect In other words, using the talent affects multiple crew members. Thank you, just waking up here, and thinking 'Area of Expertise, Area of Expertise, what on earth can fallen be meaning ...'
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 20, 2017 8:46:45 GMT -5
If one of the last two had Medic, it was probably the Pistoleer, because Medic gives +X Pistol skill. If the Soldier was using Steadfast Aim, he must've been an officer too because that is a BH talent. Your whole combat team was Officers? Oops, that's where "pulling from memory" is showing it's flaws... Yes, at one point the Soldier was Soldier/CM/BH, who then died, and got replaced by the Pistoleer/CM/something. AoE healing sounds helpful. Will give it another go.
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Post by mandomaniac on Mar 20, 2017 16:14:06 GMT -5
I do some heavy amounts of crew combat with my pirate captain, both boarding and ship to ship.
Rank 1: Swordsman/MO Officer Rank 2: Pirate/Swordsman/Commander Captain Rank 3: Soldier Crew Rank 5: Doctor/Combat Medic Officer
I have stacked my Dragoon cruiser with the weapons that offer the highest possible amount of crippling chance, with my average being greater than 50% crippling chance per weapon so their crew is well softened by the time I get there. (As of very recently most smaller ships <1K hull surrender well before i get to board.)
My swordsman has 24 STR, 19 QUI, 24 FOR, and 24 RES, making him one tough ba$tard to kill. Which is why when i saw his stats I immediately said "No, you are not a hyperwarp navigator. Now take this sword and hit stuff with it!". He uses Skewering Thrust primarily, and Blade Strike before he could get ST, he also has Bravery Line to keep him swinging first.
Captain Vardock uses BS almost exclusively
Soldier will use covering fire mostly or called shot if there is a chance of killing an enemy outright.
Doc sits in rank 3 or 4 depending on if soldier used covering fire, and just spams health and morale boosts. Usually if I enter combat with someone < than full health/morale they leave at or near full health and morale.
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Post by grävling on Mar 20, 2017 16:53:47 GMT -5
I do some heavy amounts of crew combat with my pirate captain, both boarding and ship to ship. Rank 1: Swordsman/MO Officer Rank 2: Pirate/Swordsman/Commander Captain Rank 3: Soldier Crew Rank 5: Doctor/Combat Medic Officer I have stacked my Dragoon cruiser with the weapons that offer the highest possible amount of crippling chance, with my average being greater than 50% crippling chance per weapon so their crew is well softened by the time I get there. (As of very recently most smaller ships <1K hull surrender well before i get to board.) My swordsman has 24 STR, 19 QUI, 24 FOR, and 24 RES, making him one tough ba$tard to kill. Which is why when i saw his stats I immediately said "No, you are not a hyperwarp navigator. Now take this sword and hit stuff with it!". He uses Skewering Thrust primarily, and Blade Strike before he could get ST, he also has Bravery Line to keep him swinging first. Captain Vardock uses BS almost exclusively Soldier will use covering fire mostly or called shot if there is a chance of killing an enemy outright. Doc sits in rank 3 or 4 depending on if soldier used covering fire, and just spams health and morale boosts. Usually if I enter combat with someone < than full health/morale they leave at or near full health and morale. Oh how I love how this game gives you so many different ways to play with it!! How come you made mr hyperwarp navigator a swordsman and not a rifle specialist? just because, or was there a deeper plan? If you have a Dragoon Cruiser, then ship was A. What were B C D E in this build?
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Post by mandomaniac on Mar 21, 2017 11:46:28 GMT -5
I do some heavy amounts of crew combat with my pirate captain, both boarding and ship to ship. Rank 1: Swordsman/MO Officer Rank 2: Pirate/Swordsman/Commander Captain Rank 3: Soldier Crew Rank 5: Doctor/Combat Medic Officer I have stacked my Dragoon cruiser with the weapons that offer the highest possible amount of crippling chance, with my average being greater than 50% crippling chance per weapon so their crew is well softened by the time I get there. (As of very recently most smaller ships <1K hull surrender well before i get to board.) My swordsman has 24 STR, 19 QUI, 24 FOR, and 24 RES, making him one tough ba$tard to kill. Which is why when i saw his stats I immediately said "No, you are not a hyperwarp navigator. Now take this sword and hit stuff with it!". He uses Skewering Thrust primarily, and Blade Strike before he could get ST, he also has Bravery Line to keep him swinging first. Captain Vardock uses BS almost exclusively Soldier will use covering fire mostly or called shot if there is a chance of killing an enemy outright. Doc sits in rank 3 or 4 depending on if soldier used covering fire, and just spams health and morale boosts. Usually if I enter combat with someone < than full health/morale they leave at or near full health and morale. Oh how I love how this game gives you so many different ways to play with it!! How come you made mr hyperwarp navigator a swordsman and not a rifle specialist? just because, or was there a deeper plan? If you have a Dragoon Cruiser, then ship was A. What were B C D E in this build? B is Profession-Pirate C is skills Blades 3, Evasion 3, Intimidate 2 D is Attributed 16 STR, 16 QUI, 14 FOR, else 10 E is Contacts Military Commander
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Post by mandomaniac on Mar 21, 2017 12:14:42 GMT -5
oh yeah, mr hyperwarp became a swordsman because i had been playing skyrim earlier that day and... SWOOOOOORDS!!
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Post by Officer Genious on Mar 23, 2017 13:47:10 GMT -5
oh yeah, mr hyperwarp became a swordsman because i had been playing skyrim earlier that day and... SWOOOOOORDS!! Pfft, real joy is poking an enemy to death with a spear in Morrowind. They really need to bring Spears back. But in Skyrim daggers are were it's at. 16x critical, baby.
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