blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Dec 4, 2011 0:37:05 GMT -5
With 4 of them, they went on a ship. Thinking that it would be just a trip. The 1st xeno they saw, they let it rip. Only to see the whole family wake from their sleep. One got mauled, one got thrown in the deep. One had bone lodge in the brain through his lip. Sword in hand, xenos were sliced like turnips. The leader berserk, sanity he can't keep. All alone, like a desert tulip.
All my squad members have fallen and my Captain is a one-man squad!
Strangely, I seem to be getting more success with him alone. He's like an assassin. Hide in a corner, run to the next defensive position, xeno comes close, STAB!!! Next corner...
As long as I keep my back away from the xenos, he is indestructible!;D
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 5, 2011 10:33:30 GMT -5
Doesn't he Miss a hit??? wow =) Stats??? ^^
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Post by slayernz on Dec 5, 2011 17:49:50 GMT -5
I was debating whether to get the second scout in the team to get a sword as well ... the only catch would be there is only one Light Leviathan ... you can't buy one in the shops. Having two units have Null Blades would be awesome
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Post by gravismetallum on Dec 5, 2011 17:52:48 GMT -5
Hmmm are light leviathans to cool to make purchasable,or are they the symbol of office/rank?
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Post by slayernz on Dec 5, 2011 18:00:21 GMT -5
They're just a one-handed weapon ... nothing special about it in my opinion
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Dec 5, 2011 19:09:52 GMT -5
What?! It's like a electro-plasmic proton cannon that you can fire with 1 hand!!!
And I do believe that both the sword and pistol are what separates the officer from the footmen.
BTW, I noticed that the XP gained by a solo captain is capped at 2. Sometimes, I got only 1. Not sure why. I always thought that. with each Fallen Templar, the entire team gets 1 extra XP.
Buuutt... it seems that only the captain is getting the bonus XP and it never goes beyond 2. Thus, the optimal no. of people in your squad would be 3.
Deployment would be tighter and, definitely, smaller number is an ADVANTAGE in this game with all the tunnels and claustrophobic rooms.
The only time you'd be caught in a jam is a wide open space. Templar excels in corridor combat but suck really bad when they're out in the open for 4 main reasons:
1) Lower flank and rear defense. 2) Unable to attack elsewhere except the front. 3) Low movement rate as compared to enemies. 4) Outnumbered.
@slide- My Captain stats (after grinding through Moons of Nachot-ugo several times ALONE) is: S: 3, Q: 4, R: 7, W: 9, T: 11, E: 11
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Dec 6, 2011 9:23:23 GMT -5
I was debating whether to get the second scout in the team to get a sword as well ... the only catch would be there is only one Light Leviathan ... you can't buy one in the shops. Having two units have Null Blades would be awesome I run just like that with my custom team. I have a second scout with a null blade, and it rocks.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 6, 2011 12:25:15 GMT -5
@wow BG,it has a white long beard and a cyberhippie accent,sure...!!! ;D
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Dec 6, 2011 22:54:27 GMT -5
@wow BG,it has a white long beard and a cyberhippie accent,sure...!!! ;D I dunno why I can't get his Strength and Quickness over 3 and 4 respectively, though. Probably, these are PHYSICAL Terran limitations while others are skills that can be honed to infinite levels. I run just like that with my custom team. I have a second scout with a null blade, and it rocks. Hopefully, there would be 2-handed melee weapons that do crazy-arse damage soon. Like a Force Glaive or Laser-Nodachi for the grunts. ;D
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Post by slayernz on Dec 6, 2011 23:22:41 GMT -5
Also, a few more 1 handed ranged weapon options too ... or the ability to change from 2 handed ranged to a melee weapon, but it takes 1 turn to do so would be spectacularly good. Finally in-combat health-packs that you can carry and don't have to equip. Means you can do x points of patching if you can afford it and have got the pack on you
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Post by Rico's Roughnecks on Dec 7, 2011 3:02:18 GMT -5
I don't think there is a xp bonus for getting templars killed. Altho the description of the "normal" difficulty says "templars can die but gain xp bonus" I think those are two separate things. Its not "templars get xp for dying" but "templars can die. Also you get bonus xp for higher difficulty level" And there was this response last time someone asked about it... "Lesser Templars sent on mission= more XP", agreed. "More Templars killed on mission= more XP", sounds like squad mismanagement actually. Should be punished and not rewarded. I concur. We will take the XP bonus from killing Aliens and split it between all the Templar on the mission, including dead Templar. It seems like troopers get 1xp every mission regardless of anything, and the captain gets 2 sometimes based on performance. I was disappointed the first time I beat a level on crazy and only got 1xp. But I have always assumed the current xp system is a simple temporary stopgap and will be expanded in due time.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Dec 7, 2011 9:14:31 GMT -5
Hmmm... That someone wasn't me...
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Post by Rico's Roughnecks on Dec 7, 2011 9:47:20 GMT -5
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Dec 7, 2011 12:54:21 GMT -5
-->BG used a chainsaw to convince Cory,too =)
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Dec 7, 2011 21:14:23 GMT -5
Ah, see, I agreed that lesser Templars in the squad should have more XP per capita upon task completion. But, I can see a pattern. +1 XP, +2 XP, +1 XP, +2 XP... Not sure if it is intentional or not but I want my +4 XP/mission for my Captain! ;D
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