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Post by starlord61 on Apr 27, 2017 8:16:59 GMT -5
I am in a Hard game on Rim with two Xeno so and I did very well until I got a Solar War. I used the treaty to make it a Duel of Assassins, but to no avail. I went from a treasury with over 50k and 1.5k income to the -54k I have now with -500 income. Earlier I did defeat one so but then this all happened. I'd like some advice from more experienced players what to do from here. I'll post a couple pics to illustrate the situation. Thanks. (And yes I've been searching and reading the forum).
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Post by starlord61 on Apr 27, 2017 8:24:41 GMT -5
Ugh, I can't figure out how to get these images from my tablet to here. I'll try again tonight.
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Post by En1gma on Apr 27, 2017 10:56:08 GMT -5
Imgur.com for easy image posting... Just make sure to convert it to BBCode before posting.
An economy that bad is extremely difficult to come back from, since you can't spend your way out of the hole. If you can't get the Factions to calm the hell down so you can stabilize the economy, a restart may be the only way.
Once we have pictures maybe we can find a solution...
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Post by En1gma on Apr 27, 2017 10:57:59 GMT -5
If your fleet is too large, you may need to savage a few of the older models or those which are unneeded. If you're only fighting a single Xeno because you defeated the other, slimming down the fleet may be a good starting point.
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Post by Brutus Aurelius on Apr 27, 2017 14:11:31 GMT -5
Keep trying with the politics. Clear out that Solar War first, followed by any Trade Wars, Trade Bans, and any other negative conflicts. Then try to build up positive politics, like Trade Routes, Trade Alliances and Alliances. Without money, it will take longer, but it can still be done. Other things to do: As En1gma said, slim down the fleet. Remove the oldest or most damaged ships, and take a good look at the necessity of the more maintenance heavy ones. Remove FDF deployments from planets that aren't threatened by the Xeno. Your Core worlds and those away from the current front lines don't need military forces that the Palace doesn't already provide. It will save a lot on maintenance in the long run. Take a look at your overall economy. Mining should be the base on which your economy is built. Income from Mines is resistant to Trade conflicts, meaning you lose less when negative Conflicts break out. Trade is great for Income when politics are stable, so make sure that the Factions all control the same number of worlds and roughly the same number of ships. Lastly, keep Morale high. Morale above 7 gives a reduction in Maintenance costs, while anything below 7 gives a penalty.
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Post by starlord61 on Apr 28, 2017 0:47:46 GMT -5
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Post by starlord61 on Apr 28, 2017 0:48:09 GMT -5
First two pics are from my Empire summary of recent. Last pic is an overall pic of the game. I have all of the map except the upper right and a couple white planets in the middle. One ai is dead the other is sending wave after wave of ships at my middle world near his red planets. Oy vey.
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Post by Brutus Aurelius on Apr 28, 2017 6:09:49 GMT -5
Definitely need to slim the fleet down a little bit, and Morale needs to be boosted for sure.
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Post by En1gma on Apr 28, 2017 6:43:08 GMT -5
Once you get your fleet down to where you're making money, you must ABSOLUTELY build all the Mines you can.
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Post by starlord61 on Apr 28, 2017 10:34:16 GMT -5
How do I get mines and improve morale at this point? My treasury is in the negative numbers. I can get rid of some of the damaged ships I guess.
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Post by Cory Trese on Apr 28, 2017 11:30:46 GMT -5
You need to cull your fleet. This game is winnable, but in a tough spot.
Too much CP, not enough Trade and Mines. That is making the Conflicts really hurt the economy.
You can still run Treaties with negative money. You've got to fix the conflicts.
I suspect if you're having widespread Morale issues, there is an over-population situation as well.
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Post by starlord61 on Apr 28, 2017 18:25:18 GMT -5
Well the Duel ended so I don't have negative politics. And I've been using treaties for alliances etc. I just hope these waves of ships end soon. I can cull ships just by sending the damaged ones at incoming xenos.
Thanks for the replies everyone.
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Post by En1gma on Apr 28, 2017 18:45:52 GMT -5
Beware the Morale loss from losing ships, however.
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deucemaccoy
Curator
[ Star Traders 2 Supporter ]
Posts: 55
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Post by deucemaccoy on Apr 28, 2017 22:34:21 GMT -5
Yes, income is definitely your game's issue. 28 ships are really not that many, especially during a time of invasive warfare, but I do agree with the others that droping 4 or 5 will make a difference. With most ships having a maint cost of just over 100 credits per turn, that should get you back on positive income flow.
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Post by resistor on Apr 29, 2017 0:22:14 GMT -5
...I can cull ships just by sending the damaged ones at incoming xenos... Unless you are being overrun by Xeno and need to do all the damage you can, I would not recommend doing that, but instead 'Demolish' a few ships for some cash to invest in mines and such. If you didn't already know, demolishing a ship while it is in a green sector gives some money back.
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