|
Post by LJHalfbreed on Dec 8, 2011 16:23:44 GMT -5
Also, I don't know how much has changed between this week and last week, but this feels like an entirely new and better game than it was. Movement is smoother, the pathing seems way way more intelligent, the jobs I get from connectors now actually keep me in cash nearly as much as hacking, and tons of other things make this an entirely different and better gaming experience.
Im still bughunting, but dang if this game isn't seriously being shown some devlove in ways us players can really notice and appreciate.
Thanks!
|
|
blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
|
Post by blackgauntlet on Dec 8, 2011 20:57:30 GMT -5
For a moment there, I thought there's a crafting kit or something. ;D
|
|
|
Post by Cory Trese on Dec 8, 2011 20:59:40 GMT -5
It just isn't possible to try to list all the changes in the release notes. How does one distill 2000 lines of code changed into a few sentences?
|
|
|
Post by LJHalfbreed on Dec 8, 2011 22:03:26 GMT -5
I hope I didn't come across as asking for fuller release notes... I seriously was just thanking/congratulating you guys. I'm just not sure how else to quantify my gaming experience other than telling you its way better than it was, and it was awesome to start with. Honest.
|
|
|
Post by fallen on Dec 9, 2011 12:05:21 GMT -5
CK has come along way since teams / backrooms went in. As noted the time, those were sort of gating items for both art / code that were holding up the flood of other enhancements. Now those flood gates are open.
|
|