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Post by John Robinson on Jun 28, 2017 7:04:09 GMT -5
fallen This might not be a bug. Maybe that's the way it's supposed to work. If so;
"Allow me to retort. Does Marsellus Wallace look like a b***h ?" ( movie Pulp Fiction)
1) My Level(32) Merchant is Selling his Power Generators, and Ore extractors. I can sell the power generators but the extractors are labeled "illegal." 2) This is a Rychart Mining Planet. The same faction my Captain hails from. 3) My captain has powerful high level contacts all over the galaxy, and takes this as a personal insult. If given vent to his frustration a permanent blockade of this swine of a planet would be very satisfying.
Perhaps you can reason with them? Maybe the Merchant could be given some kind of bribe ability to use with the corrupt, belly crawling roaches, comprising this local government.
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Post by MintDragon on Jun 28, 2017 8:36:43 GMT -5
I believe it's due to the trade law. If you go to the exchange and tap on the item, it will give you the reason for being unable to sell...
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Post by grävling on Jun 28, 2017 8:40:02 GMT -5
Your problem is that the trade law is too high, so high they won't let you sell ore extractors. Either find another mining planet where the trade law is lower -- indie, Rychart, or owned by some other faction you have an appropriate trade permit with -- or find a mining planet that has a black market and sell them on the black market.
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Post by fallen on Jun 28, 2017 10:45:08 GMT -5
Yep, this is due to Trade Law. It is 100% as intended. The local Prince and economic chancellor have decided to limit the trade of certain goods on their world.
We've got a whole section on it in our WIP Lore Book, and I will work on promoting that to the main Lore Book ASAP.
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Post by John Robinson on Jun 28, 2017 14:42:49 GMT -5
fallen Yep, this is due to Trade Law. It is 100% as intended. The local Prince and economic chancellor have decided to limit the trade of certain goods on their world. We've got a whole section on it in our WIP Lore Book, and I will work on promoting that to the main Lore Book ASAP. I hope everyone understood my sense of humor on the Pulp Fiction reference. Not being able to sell really tickled my funny bone, I've got plenty of everything. I'm going to change the name of this thread to: UI Exchange display during the alpha testing. I knew before posting it's caused by trade law. I'm suggesting something different. Recommendation; Don't display goods at the exchange when nobody can buy or sell them. (If you really think somebody can sell ore extractors here prove it). Otherwise display the goods at buy/sell F regardless of how high the economy rating of the planet.Argument: My Merchant is way over the top to qualify buying, and selling any Rychart goods. If he can't buy or sell Ore extractors nobody can. If the local government doesn't care that I have influence >100 with Rychart dignitaries all over the Rychart Quadrants. I have the highest Rychart trade permit available. They don't care I'm a rank(15) Star hero Curator. I have all the influence talents. 3.4 million in the bank. They don't want to deal with me? Then my conclusion is (at least temporarily) they aren't going to buy Ore extractors from anybody. So why display Ore Extractors on their exchange until they are ready to buy or sell them. I've found 1 level trade law(10) called "Ridiculous". Again why list items they wouldn't buy or sell to anybody. Challenge: Help Me run the numbers Question: Here he is , what math formula would it take to put this guy over the top? Where is he failing and why?
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Post by fallen on Jun 28, 2017 15:40:56 GMT -5
John Robinson - the items are listed so you can click on them and see the details on the right hand side about Trade Law, Permits, demand, and other things. They are marked as Illegal in the table. Also, we display them because they are in your cargo hold. Hiding them would be confusing and misleading.
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Post by John Robinson on Jun 28, 2017 17:34:53 GMT -5
Okey Dokey Thanks for the help. It's terrier testing, just keep digging.
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Post by fallen on Jun 28, 2017 21:18:50 GMT -5
Does that make sense? You can see the reason they are illegal by clicking on them. Then in the right hand side, read the red text, which explains the reason they are listed as Illegal / Permit Restricted, etc.
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Post by John Robinson on Jun 29, 2017 3:40:31 GMT -5
Does that make sense? You can see the reason they are illegal by clicking on them. Then in the right hand side, read the red text, which explains the reason they are listed as Illegal / Permit Restricted, etc. Ohh I missed that. Excellent, I'll start using that. It's really fun how many of the items on the UI are active buttons, that allows me to choose how much information and when I want to see it. Great Job! Really enjoyed tonight's twitch session. I thought you did great. Creating 2 new features right in front my eyes, very impressive.
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Post by grävling on Jun 29, 2017 4:06:38 GMT -5
The reason it is important to display these things, even when they are illegal, is that if you have a load of X -- think some sort of xeno artifact that you dug up while exploring, or some rare trade good that a contact just sold you -- and you want to unload the thing, you need to be able to find out who the heck is interested in the thing. With a name like 'Ore Extractor' you can bet that Mining planets are a good bet, but some of the names reveal absolutely nothing. Just going to any old Black Market isn't going to get you a good price for your ore extractors. You'll get F level prices on most worlds. If you have decided that you want to get rid of your ore extractors on a black market, you want a black market on a Mining world.
Finding out which sorts of planets are full of hungry customers -- and which are full of people who just say 'meh' -- is something you want to be able to do before you go to the risk and effort of getting into a Black Market. You only hit a Black Market when you have already found out what sort of planet(s) you need to offload your goods for the best price.
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Post by John Robinson on Jun 29, 2017 11:56:39 GMT -5
gravling Great tips. I've tried Black Market, the card deck can be challenging only to find I wasted the effort for an F sale. I never even thought of the type of Black Market planet. I was treating them all like Indy expecting them to buy anything I had. The Smuggler talent "Illicit Notoriety" says Access Black Market +1 higher access. Can you comment on what this means? Thanks again ( +1 daily Karma lol)
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Post by fallen on Jun 29, 2017 12:15:09 GMT -5
John Robinson - the black markets adhere to the same economy rules as the standard Exchange, just the legality rules are flipped and Conflicts don't apply. So, those Ore Extractors absolutely should go to a mining world. In the Black Market, your legal Trading Permits don't count. The ability to trade higher level goods is limited by the level of access of the trading house your reach. So, level 1 Access is like having a level 1 permit, and level 4 access is like having all the permits. The type of card you draw will determine your access level. Having Illicit Notoriety gives you a +1 on the card you draw, so if you pulled an Access 3, you'd get into a trade house with access 4 (all the permits). For a legal merchant who has all the permits, this can feel stifling because I have all the permits damn it!. But, as a Smuggler, this means you don't need to buy permits, you just need to play the card game well.
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Post by John Robinson on Jun 29, 2017 12:28:53 GMT -5
Excellent, my brain hurts less now. Follow up question: The Wiki Smuggler talents doesn't indicate a cool down. So just to cement it in my memory, once you get Illicit Notoriety it always grants a +1 just like having purchased a trade permit?
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Post by fallen on Jun 29, 2017 12:37:52 GMT -5
John Robinson - hmmm, cool-downs are noted in any of the tables. I will work on that. Right now, Illicit Notoriety has a 30 Turn cooldown.
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Post by John Robinson on Jun 29, 2017 12:50:25 GMT -5
John Robinson - hmmm, cool-downs are noted in any of the tables. I will work on that. Right now, Illicit Notoriety has a 30 Turn cooldown. Thanks. Yeah cool-down listing might become pretty helpful, because you mentioned changing some of them last night. Could avoid allot of "Why didn't this talent fire" questions down the road.
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