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Post by MintDragon on Aug 20, 2017 0:11:55 GMT -5
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Post by MintDragon on Aug 20, 2017 2:33:04 GMT -5
ADDITIONAL INFO: With some contacts, the number reflects Effective Rep, and changes as it changes when doing an action to impact effective rep (selling intel records, recruiting specialists, etc); others are different than effective rep, and don't 'self correct' with additional actions to change rep/effective rep. Haven't found a pattern... but have a hunch that it may be with missions (a talent or trait that impacts amount of rep? or perhaps an overdue mission that is tallying the rep impact differently in 2 different places?).
Will keep playing this particular game to try and figure things out.
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Post by fallen on Aug 20, 2017 10:34:08 GMT -5
The mismatch between the list in the landing zone and the contact screen is understandable -- that's just old code on our part that isn't taking into account the new rules for how to calculate Effective Rep and all of the Contact Traits that now have a big effect on that calculation. Can fix that.
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