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Post by Sinocelt on Sept 21, 2017 15:05:34 GMT -5
I saw that .27 was released and I've started downloading it. For some reason, it's going to take more than one hour at a record 20 kB/s speed. ô_O When version .29 quickly followed, I though Nooo, it'll take two hours again!
Instead, it took ten minutes. I wonder what happened the first time.
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Post by fallen on Sept 21, 2017 17:26:39 GMT -5
I saw that .27 was released and I've started downloading it. For some reason, it's going to take more than one hour at a record 20 kB/s speed. ô_O But I also had a look at the Wiki, and the Professions are still messed up. Wiki is now updated. Let me know if you see any issues with the automated export.
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Post by Sinocelt on Sept 22, 2017 2:21:46 GMT -5
I saw that .27 was released and I've started downloading it. For some reason, it's going to take more than one hour at a record 20 kB/s speed. ô_O But I also had a look at the Wiki, and the Professions are still messed up. Wiki is now updated. Let me know if you see any issues with the automated export. On the Job page, the Spy's skills are listed in the right order, namely Electronics, Stealth, and Pistols. But on the Spy page, they're listed in this order: Pistols, Stealth, Electronics. The numbers are the same on both pages, so there's no mistake per se, but on individual job pages the columns need to be rearranged in order of skill priority for Bounty Hunter, Combat Medic, Commander, Merchant, Pirate, Smuggler, Spy, Zealot, and Jedi Knight. Ah, and for Quartermaster, Command should be secondary and Ship Ops tertiary, rather than the reverse. They both start with 1 and end with 9, but Command progresses faster, so is higher than Ship Ops at some ranks (Ranks 2, 5, etc.). (Couldn't the default sorting order on the Job page be made to be the Jobs, alphabetically?)
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Post by fallen on Sept 22, 2017 11:06:23 GMT -5
Thanks for the feedback! We'll keep trying to improve.
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Post by Sinocelt on Sept 23, 2017 5:10:21 GMT -5
1.
Why is Backroom Deal a level 1 talent and Underworld Merchant a level 8 talent? Shouldn't it be the contrary?
● Underworld Merchant: When attempting to access a Black Market, remove a risk card ● Backroom Deal: When attempting to access a Black Market, replace a risk card with a Market Access card
2.
Why is Market Confidant a level 1 talent and Criminal Connections a level 11 talent? Black markets are harder to access, so the 20% difference in chance would only serve to balance both talents (Market Confidant would still be better, in my opinion, though Friendly Banter is better still: my Merchants quickly swim in contacts).
● Criminal Connections: When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact ● Market Confidant: When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction ● Friendly Banter: When passing the Spice plate, you have a 10% + Charisma chance to learn about a Contact from the idle banter in the Hall
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Post by fallen on Sept 24, 2017 13:02:39 GMT -5
Further nerfed Friendly Banter.
Will work on Smuggler Talents, but not high priority right now. Definitely want them to start with replace a card with Market Access Talent.
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Post by Sinocelt on Sept 24, 2017 15:03:48 GMT -5
Further nerfed Friendly Banter. Crap. I should have shut up. I love this talent. You could just remove the 10+ in Friendly Banter, leaving only the Charisma bonus, or you could replace Charisma by Negotiation, or you could swap Friendly Banter for Gossip (it would make the Merchant's Traits more appealing).
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Post by fallen on Sept 24, 2017 15:22:56 GMT -5
Sinocelt - yep, removed the 10%. Still Charisma-based.
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