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Post by gorn on Nov 21, 2017 7:30:39 GMT -5
Dear Community, dear Brothers, first all all - thank you for this wounderful and highly addictive game! You got me in I have a question regarding where (or maybe how) to upgrade my ship: 1. Where / when can I get the "A4 Weapons Locker", the "Capital Bridge" or "Cargo 4"? In my first games I saw them, but now only the less advanced versions are availible. Here some more questions, not sure in which section to put them right 2. Is there any game progression increasing difficulty in this game (like more Xenos / higher level encounters) over time? Or can I play infinitely at the same setting? 3. I'm stuck in the Damien Dumotte Mission (from the Arbiter), the mission was not that successful but he doesn't offer me any story mission but is still enlisted in mission list. Can I re-try by Canceling the item? 4. Is there a hard cap in ship armor %? Maybe any upgrades how to increase shields? 5. Does the Exo-Crawler reduce Crew damage in Ship-to-Ship combat? 6. Does medical rating from ship components stack (or just highest figure conted)? 7. What is the purpose of the Deflector Array component? 8. Is there any benefit from powering ship (pilot, ops, gunnery, elec, nav) by more then 100% or above 200%? Looking forward to your input Kind regards, gorn
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Post by resistor on Nov 21, 2017 13:29:14 GMT -5
1: The most advanced versions of some components are only available at worlds with high Economy, Starport, and Military. 2: Yes, difficulty does increase over time. 3: I can't help you there. Summoning fallen 4: I think 60% is the current cap 5: Exo-Crawler only affects Exploration and has no effect in ship combat. 6: Yes, they stack. 7: Currently it is basically useless, but it will be made to do something in a later version. 8: There is a small benefit for going over 100%, and there is no extra benefit for going over 200%.
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Post by Cory Trese on Nov 21, 2017 13:43:21 GMT -5
3: I'm not sure we will actually need fallen for this one. 7: Deflector Array seems to be working fine here in testing and Steam builds
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Post by gorn on Nov 21, 2017 17:15:02 GMT -5
Wow, *this* is a really quick reply - thank you both! 1: I looked around, the highest starport I could find had 26 Econ, 10 Military and 10 Starport (rest is 10 gov, 10 spice, 7 tradelaw). At least the Equipment Locker A4 reappered there (not the other ones mentioned), so you're right about the combination of zone levels Well, maybe I have to look at a different galaxy seed if any of these values can be exceeded there. 3: I'm willing any time to help you bug-fixing, though I bet you have more important tasks on your agenda. If interested, please let me know how I can provide the information you need to recontruct the issue (steam PC version, not sure if there are any savegames I can access directly). 7: At least there is no description for the advanced versions on steam (Link to my screenshot: www.webdesign-ing.com/def_array.jpg - sorry, not yet familarized if/how to upload images on this board), just soak, mass and minimal credit costs. Or is that what is intended, cheap soak provision?
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Post by fallen on Nov 26, 2017 0:33:12 GMT -5
gorn - can you possibly send in the saved game? Can you provide more details about how the result of the storyline turned out? There are about 6 ways that one can end, so I'd need info.
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Post by gorn on Nov 27, 2017 9:04:55 GMT -5
Dear fallen,
I've just sent the savegame to Andrew's mail account.
Kind regards, gorn
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Post by careenjoseph on Dec 12, 2017 1:45:16 GMT -5
I looked around, the highest starport I could find had 26 Econ, 10 Military and 10 Starport (rest is 10 gov, 10 spice, 7 tradelaw). At least the Equipment Locker A4 reappered there (not the other ones mentioned), so you're right about the combination of zone levels Well, maybe I have to look at a different galaxy seed if any of these values can be exceeded there.
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