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Post by MintDragon on Nov 27, 2017 11:22:26 GMT -5
As I play more, finding quadrant size is an interesting choice.
For me, the small sizes 20 - 30 lack enough quantity of landing zones to adjust to twists and turns of the games (but does mean it's a natural type of difficulty multiplier).
With the current game mechanics and features in place (2.0.17), the default map size (38) feels about right for # of quadrants, and the density can make things more/less challenging for the average map.
At some point over this 38 sector size, one would think that sheer size, # of landing zones, and potential travel distance would again make the average map more challenging. Given the restrictions of the given universe size (physical bubble the current map generator works with), I wanted to throw out food for thought/discussion on MAX QUADRANTS.
Summary Thought: If 38 feels more or less the 'optimal' map size, the current range of 20 - 40 feels like the upper end is a little cramped. If the map generator could handle, what would others think of an upper max of 50 (or 60?) if possible. +/- thoughts?
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Post by Cory Trese on Nov 27, 2017 15:20:05 GMT -5
We must proceed carefully here to maintain map seed comparability.
it is likely that when we expand the number of hand build quadrants to include the Kickstarter ones, that we will need a v02 of the map gen.
At that point we may go as high as 60.
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Post by MintDragon on Nov 27, 2017 15:37:16 GMT -5
ah. cool. yes, agree that the map seed system needs to maintain integrity above discussing a bigger map.
ok, so consider this food for thought on V2 of the map gen seed? 😬
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Post by Cory Trese on Nov 27, 2017 15:38:55 GMT -5
For sure
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