Star Traders: Frontiers Update #22: Weather the Storm
Jan 11, 2018 13:00:41 GMT -5
strega, tenbsmith, and 1 more like this
Post by fallen on Jan 11, 2018 13:00:41 GMT -5
We're excited to be getting back to our regularly scheduled updates here. Our team had a rocky week with some issues we needed to patch quickly, compounded by the newest NVidia drivers and finally our own spat of hardware failures. Together, that storm slowed down the pace of normal updates a bit but we've weathered it, are getting back on the horse and hitting it strong!
Conflict Impacts
Further Conflict impacts have been added. You can now join in a Solar War or Trade War directly by confronting and defeating enemy ships in battle. You'll immediately gain Rep for victory for defeating a Smuggler or a Merchant of an enemy Faction during a Trade War and Rep for any other victory during a Solar War.
Continued Streamlining
Every release we're improving the UI and this one includes a few good ones. We've added a button to a mission offer that allows you to Accept and Waypoint the mission directly. This allows you to return to the main map and immediately Navigate. Major click kill!
The blue bouncing ball on Starport was pretty lazy before. It only bounced if your ship was significantly roughed up or your fuel was under 50%. We've tightened that loop and its appearing now much more accurately.
Void and Radiation
Combat balance is an on-going task for us during Early Access. With this release we've tweaked the rules for Radiation (common on Lance, Plasma, Railguns and Missiles) and Void Damage (common on Railguns and Torps). In both cases, we've reduced the amount of Standard Damage they cause (which damages the Hull) and continued their focus on Internal Damage (which goes straight to Components and Crew). The Ship Damage Types wiki page goes over this in more detail --
startraders.gamepedia.com/Ship_Damage_Types
v2.0.59 - 1/11/2017
- Gain Reputation for defeating enemy ship in Solar War, enemy Smuggler or Merchant in Trade War
- Refuel and Repair alert bouncing ball appears more accurately for ship damage or need of fuel
- Added button to accept Mission and set first waypoint from mission offer
- Prevented Unauthorized Access from being used on xeno
- Added type labels to main status ship components listings
- Improved sizing and placement of selection visuals in crew combat
- Revised Royal Red Quadrant backdrop
- Fixed issues with certain types of self-owned debuffs not purging
- Added 2 new event log types, 3 new crew barks
- Fixed several Trait mutation bugs with Crew (Spice Addict, Addictive Tick)
- Balance adjustments for Radiation and Void Damage (less Hull damage, focus on Internal Damage)
- More wiki pages added!