Star Traders: Frontiers Update #27: Steady as she goes
Jan 23, 2018 16:25:16 GMT -5
strega and resistor like this
Post by fallen on Jan 23, 2018 16:25:16 GMT -5
Relentless Update Schedule
Update #27 arrives with new content, rule improvements and fixes a host of bugs and crashes reported by our players. Our march along our Early Access Roadmap continues more or less to plan, and we're excited to have been available on Steam for two months and nine days. During that time we have pushed 27 updates (and several small patches) with new content, balancing, UI improvements and fixes.
Throughout, Early Access has been lively and in motion with a great community around the game. We're lucky to have such captains! Thank you for being a part of this process.
Quartermaster
As an all around player, the Quartermaster has gained two new Talents. The first -- Second Shadow -- represents the Quartermaster's hawkish ability to watch over his or her crew and can prevent a death in ship combat, explorer, patrol or any of the card games. The second Talent "Calming Speech" addresses the Quartermaster's influence over the crew and is perhaps the most powerful anti-mutiny Talent with the game.
You can always check out the entire list of Talents on the Star Traders: Frontiers Wiki.
New Artwork & Talents
You'll see new Contact faces joining the roster over the next couple of releases, and this one includes two new characters to populate your Quadrants. These will automatically be added to all games, but no existing Contacts will have their faces changed.
Mission Rules
In previous releases, future passengers and prisoners could block mission acceptance. You could not commit to picking up 2 passengers at some point later unless you had 2 empty passenger cabins right now. We've increased the intelligence of this system, and it only blocks mission acceptance if there are real passengers that lack real cabins. All mission-runners who are trying to sequence and complete multiple missions -- rejoice!
Stability and Bugs
We continue to try to fix bugs quickly and patch balance issues as they crop up. We'd love to hear from you, either way, on the Steam forums. Getting your feedback and reviews is crucial to the game's continued improvement. We also have a Discord server that is very active, and you can get in touch with Andrew or I there almost any day of the week.
We fixed a bunch of little bugs, some major ones and eliminated a couple of crashes that had cropped up over the past few updates. We appreciate your patience. We've corrected a long standing issue with right clicks causing some buttons to malfunction and that's been fixed.
Tuesday Twitch Chat (Today)
We are doing our weekly Tuesday afternoon Twitch chat if you care to stop by and play Visual Studio, suggest bugs or what us get our Crews killed in a hopeless quest for the golden explorer cards.
Join Us on Twitch!
Tuesday 1/23/2018 at 4:00PM EST
v2.0.69
- Added new Quartermaster 11th Rank Talent - "Second Shadow" prevents crew death in ship combat or any card game
- Added new Quartermaster Talent - "Calming Speech" provides powerful stop to Mutiny
- Improved mission acceptance routine to better calculate Passengers/Prisoners on board
- Starport upgrade and new ship calculate and display Talent / Contact discounts upfront
- Added 2 new Contact character faces
- Fixed name switch with Confident / Inspiring Traits
- Fixed bugs with Contact Traits for Templar contacts
- Improved details of surrendering and being looted
- Fixed bugs where wrong weapon (Sniper/Snubber) was showing for characters
- Improved auto-selection of weapons by Talent and Skill
- Crew combat enemies -- FDF and Assassins -- use more consistent uniforms
- Fixed issue with Rep Bonus for Pirate Fleet Rumor while Patrolling
- Fixed ship victory text incorrectly naming ships "Independent"
- Added Recruit Bonus for 'Tariffs' Zone Rumor
- Fixed 3400 Mass Traveler Ship Engine
- Fixed bugs related to Prime world selection logic for new maps
- Fixes bugs with menus and right clicks