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Post by John Robinson on Feb 16, 2018 9:00:02 GMT -5
New Template: Captain's Choices. Time to plan ahead with a #2 pencil, and sketch out a worksheet.When starting a new game you have 8 different Captains to choose from. Captain | Skills |
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| Bounty Hunter | Rifles 2 | Evasion 1 | Intimidate 1 | Explorer | Tactics 1 | Electronics 1 | Explore 2 | Merchant | Tactics 1 | Command 1 | Negotiate 2 | Military Officer | Pistols 1 | Tactics 1 | Command 2 | Pirate | Pilot 2 | Gunnery 1 | Intimidate 1 | Smuggler | Stealth 1 | Negotiate 2 | Intimidate 1 | Spy | Pistols 1 | Stealth 2 | Electronics 1 | Zealot | Blades 1 | Command 1 | Intimidate 2 |
Skill Bonus points: If your new Captain has one or more of these starting skills you will be able to add bonus points to the new template. Combat Skills: | Pistols | Rifles | Blades | Evasion | Tactics | Stealth | Personnel Skills: | Command | Negotiate | Intimidate | Explore |
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Attributes: All new Captains can add bonus points to 6 Attributes. Strength | Quickness | Fortitude | Charisma | Wisdom | Resilience |
Traits: Unique advantages that define each Captain. Captain | Traits | Row 1 column 3 | Bounty Hunter | 20% Chance to add +1 Intimidate (max 12) | +10% Ranged Accuracy | Explorer | Second Gear Slot | Resilience% = +3 to 5 Morale when Exploring | Merchant | 20% learn new rumor spicing | +3 Charisma | Military Officer | +2 Charisma, +3 Fortitude | +15% Resist Debuff, +10% Armor | Pirate | +10% Bonus when Blocading | +15% Critical Hit | Smuggler | +1 Strength, + 1 Fortitude | +3 Wisdom, +2 Quickness | Spy | 25% chance of double experience points | +3 Charisma | Zealot | -2 Charisma, +2 Wisdom, | +1 Resilience, +15% Damage |
Want more? Click on this Link for detailed information on every feature of Star Traders Frontiers. Official STF Player's Manual Written, and maintained by Trese Brothers. You can also take a look at Additional Unofficial tables and links
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