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Post by grävling on Dec 31, 2011 11:40:02 GMT -5
We could use this to make negotiation skill more useful. You want -- 2 lucrative jobs in North Square. He wants -- to unload a cheap job nobody wants to Old Waterfront. Of course, he wants the more luctrative job to succeed more than the cheap one -- we'll say he is in for a percentage. Or he is out a percentage based on price when the job fails. So the tension is there. Do you want the well paying job enough to also take on the cheap ones? Does he value your reliable service enough to not want to hassle you with the cheap jobs? There are other bars, with other connectors, and somebody who can reliably make deliveries to AzTec land is valuable. Every time you talk to a connector, it's a negotiation. Even if you are just chewing the fat, listening for rumours, and being sociable -- it's all preparation for the next time you walk into the room, and make a pitch for the jobs you want.
I think that this could be developed into a nice series of screen, expanding over 'negotiate price' into something with a little more depth and character. Can you get the jobs you want at all? With or without strings attatched? Is it worth it to you to take some bad jobs, for the sake of future good will with your favourite Connectors? Or is it time to go cultivate a relationship with a different Connector?
All of this strikes me as very enjoyable gameplay.
Grävling
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Post by Cory Trese on Dec 31, 2011 12:14:31 GMT -5
Does any of this make sense? I think it would make for a lot of fun. And while it would take the wind out of the sails of those who only want high-paying jobs, it would not do so at the expense of those who only want jobs to suit their heat-management stratgey, or who are looking for particular regions of the map. My 45 cents, anyway, Grävling We are so on the same page it isn't even funny. I am sorry that I released a half-done job update. I think the future changes will help move this dialog in a more positive direction.
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Post by Seryin Hunter on Dec 31, 2011 12:51:21 GMT -5
I don't want to lose the ability to avoid the jobs I despise, but definitely don't like having full power over what I get either. I like the sound of having to negotiate or haggle with a connector to try to get better options.
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Post by grävling on Dec 31, 2011 12:57:48 GMT -5
We are so on the same page it isn't even funny. I am sorry that I released a half-done job update. I think the future changes will help move this dialog in a more positive direction. Nothing to apologise for. It's *necessary* to release things in bits and pieces, because otherwise it is damnably difficult to go back and fix things when it turns out that something fundamental to a huge changeset isn't quite right. You have to fix dozens of things instead of simply building it correctly in the first place.... Just chalk this up to having an active user community that isn't afraid to tell you what it wants.
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fela
Curator
Posts: 71
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Post by fela on Jan 5, 2012 9:22:34 GMT -5
It would probably help if the job expired at some point, no matter if a runner took it or not. (This MAY actually happen currently, i never stayed around long enough to make sure of it.) grävling: You seem to have some misconceptions about the 'legality' of things. If NBZ is anything like shadowrun (and that seems likely) there is no general 'legal' or 'illegal'. There is only 'what is in the interest of the corp/gang that is running this neighbourhood'. The knights' jobs are usually not in the best interest of those, therefore something analogous to being illegal. (As soon as encounters with same-side faction are tuned own a bit, anyway.)
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Post by fallen on Jan 5, 2012 10:43:18 GMT -5
fela - i believe if you go stay at a hotel and come back, you will see a different job. Also, the new release (0.6.15) changes a lot of the parameters about jobs based on the feedback in this thread. Thanks to all our dedicated players for helping us evolve the system in the right direction!
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Post by grävling on Jan 5, 2012 10:58:29 GMT -5
Well, clearly there has been some sort of collapse of civil society. The state has lost its monopoly on the right to use force. But it hasn't been a total collapse -- witness that Mars Corp's private clinic is still wanting you to sign a waiver before they will talk about their implants with you. Presumably, without the waiver, you could sue them.
It is difficult to imagine any sort of corp-controlled world where the lawyers have been made obsolete. Making themselves indispensible is what lawyers do first, after all. And complete violent anarchy is bad for business -- so presumably some sort of legal framework still exists, and the corps are supposed to be operating within it -- and controlling it, same as happens now.
But, of course, selective enforcement is a very old story. The Soviet Union had a large number of very excellent laws designed to protect the rights of citizens, which you couldn't use to protect yourself from agents of the State, who were constantly violating them. It is also the case that it is in the interest of successful criminal organisations to remain criminal . Nothing new here --- I read that a lot of the money that was used to defeat the 'legalise marijuana' initiative in California has been traced to organised crime.
So while the state is nowhere as evident in the 23rd century, and vast number of things have been privatised,. I would find it very unlikely that legal society has ceased functioning altogether. If only because ruling by law is *easier* than ruling by force alone. The corps may own the courts, but abolishing them isn't in their interest.
Grävling
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Post by LordofSyn on Jan 5, 2012 14:28:18 GMT -5
+1
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Post by Cory Trese on Jan 5, 2012 14:50:22 GMT -5
One of the stories of the Ck world is the privatized response to a near extinction event.
Lawyers and legal protection -- and even some form of state citizenship certainly exist, and are hinted at in CK's existing dialog.
In a world with strictly limited resource access -- like living inside a dome isolated from resources by radioactive wasteland -- a strong framework of legal controls, contracts and black markets would be invaluable to the corporate zone masters. Without that structure it would be impossible to control the populace.
Another big part of CK's mythology will be the unlimited availability of computing power for the corporations in the AAA tier. Accepting some fictional revolutions in quantum computing (CK places them happening around 2190) this changes the landscape of inter-corporate conflict and competition.
With the ability to process nearly unlimited streams of data (video, voice, etc) corporations are able to monitor staggering amounts of detail in the areas they control. However, the blade cuts both ways. Quantum computers are so powerful they are difficult to control -- hard to secure and impossible to monitor [*simply because you would need a bigger quantum computer resource to monitor your nearly infinite quantum computer.]
Therefore some things that we consider central aspects of computing today would be unrecognizable. A major one for CK's power dynamic is the total defeat of data encryption technology. No data is truly safe unless it is taken offline and stored out of reach of the quantum computing resources [*CK myth states the strongest known non-organic encryption codes require around 90 seconds to crack.]
that's all i want to type right now.
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Post by LordofSyn on Jan 5, 2012 15:32:19 GMT -5
Bravo!
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Post by grävling on Jan 5, 2012 18:05:23 GMT -5
that's all i want to type right now. Thank you very much for taking the time to write this.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 5, 2012 21:29:15 GMT -5
One of the stories of the Ck world is the privatized response to a near extinction event. Lawyers and legal protection -- and even some form of state citizenship certainly exist, and are hinted at in CK's existing dialog. In a world with strictly limited resource access -- like living inside a dome isolated from resources by radioactive wasteland -- a strong framework of legal controls, contracts and black markets would be invaluable to the corporate zone masters. Without that structure it would be impossible to control the populace. Another big part of CK's mythology will be the unlimited availability of computing power for the corporations in the AAA tier. Accepting some fictional revolutions in quantum computing (CK places them happening around 2190) this changes the landscape of inter-corporate conflict and competition. With the ability to process nearly unlimited streams of data (video, voice, etc) corporations are able to monitor staggering amounts of detail in the areas they control. However, the blade cuts both ways. Quantum computers are so powerful they are difficult to control -- hard to secure and impossible to monitor [*simply because you would need a bigger quantum computer resource to monitor your nearly infinite quantum computer.] Therefore some things that we consider central aspects of computing today would be unrecognizable. A major one for CK's power dynamic is the total defeat of data encryption technology. No data is truly safe unless it is taken offline and stored out of reach of the quantum computing resources [*CK myth states the strongest known non-organic encryption codes require around 90 seconds to crack.] that's all i want to type right now. So... a faulty Dataport that could not limit the amount of data flowing from said computer to an unfortunate CK's brain could literally fry it (the brain, I mean)? Come to think of it, if I were one of the Megacorps and feeling particularly nasty, I'd actually create a safety measure where an unauthorised access from an unknown location was able to break through the firewall... by reverse-hacking the CK's Dataport and flood his brain full of information, useful or otherwise... till he's DEAD!
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Post by Cory Trese on Jan 5, 2012 21:42:19 GMT -5
Lethal feedback will be introduced when it becomes possible to purchase and install protection.
No measure without a counter-measure, that's our motto =)
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Post by Cory Trese on Jan 5, 2012 22:00:46 GMT -5
Cyber Knights are humans who have accepted an cybernetic quantum computer interface and organic cryptochip.
That is why they are able to access the Matrix (or work as a tunnel into the Matrix for an Operator) and why they are able to store secret information about jobs, contacts and so on.
The cyber knight is the last working example of public key cryptography that cannot be easily defeated by an QSCG.
The Cyber Knight has accepted many compromises to become this secure agent. Physically marked, a Knight is easily recognized from the neck sleeve and nuerotubes.
Because they have a secure, internal, almost unhackable personal computer with the ability to manipulate a quantum computer ... they are both the only ones a corporation can trust ... and exactly who they can never trust.
A cyber knight could always ... always be working for the other side. The cyber knight the corporation hires could be walking out the door with a brain full of their secrets and even their all seeing QSCG might not know. Most of the time it would have calculated the probabilities of betrayal, motivation ... factored in past actions and known associates. But still, the core of the Cyber Knight would remain a mystery. Only her word bonds her to the corporation she serves.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 6, 2012 3:56:02 GMT -5
It's strange, playing as a character that I personally would never trust. Heck, that's RPG! ;D
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