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Post by Cory Trese on May 25, 2018 15:45:57 GMT -5
This thread is so awesome!
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Post by PyreFox on May 25, 2018 16:42:54 GMT -5
PyreFox , the combat suggestions are powerful but dangerous. Remember that talents work both ways, so an enemy could also pull your non-combat engineer/mechanic/merchant officer into crew combat, possibly killing them. I love your Intel suggestion though! Sounds like a good fit. I play Black decks.
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Post by drspendlove on Jun 6, 2018 7:39:01 GMT -5
Talent: Under the Table Type: Ship Encounter Requirements: Reaction of 2+ with a Smuggler
Friendly Smugglers will fence a portion of their goods to you at a discount. Pay (60% - Character Negotiate) of average price for legality 5 or lower good. Up to 10 of the good may be purchased. 4 week cooldown.
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Post by drspendlove on Jun 7, 2018 7:44:49 GMT -5
Talent: Tales of Treasure Type: Ship Encounter Requirements: Reaction of 3+ with an Explorer
Very Friendly Explorers will volunteer the location of a remote cache of goods on a wild world. Charisma% chance it is filled with refined goods instead of standard goods. 4 week cooldown.
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Post by drspendlove on Jun 7, 2018 7:51:08 GMT -5
Talent: Broker Secrets Type: Ship Encounter Requirements: Reaction of 2+ with a Spy
Friendly Spies will sell intel to you. Charisma increases the number of records purchased. Higher reaction decreases cost. 4 week cooldown
Price is 1,200 credits for reaction 2, 900 for reaction 3, 600 for reaction 4, and 300 for reaction 5. Number of records is 1-2 normally. On a Charisma% roll, it is 3-4 instead.
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Post by drspendlove on Jun 7, 2018 8:00:07 GMT -5
Talent: Wild Flying Type: Ship Combat Job: Pilot (let's fill out this job's talents!!) 3 Week Cooldown Requirements: Any range, self buff
Effect: Gain +30% Evasion, +15% Armor, -15% Accuracy, +10 self-morale damage per turn for 3 turns.
Analysis: Has more evasion than Evasive Maneuvers, as well as more armor at the cost of less crew safety in the form of no shield bonus and morale damage from the bumpy flying. Also is more defensive in nature as it hinders your own accuracy. Compare to the Pirate's Barrel Roll: slightly less evasion, trades armor for shields, harms own crew and makes it harder to hit. However, if you have sufficient accuracy, it allows for full damage attacks, unlike barrel roll. Also, it doesn't hurt your escape chances, so it leaves that door open, especially as it can be used from all ranges.
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Post by resistor on Jun 18, 2018 21:07:00 GMT -5
I'm going to suggest some talents that make fighting in low mass ships more viable.
Rank 8 Navigator Talent: Speed Trick -- Buffs ship with (5 + Speed/2) Accuracy, (Speed/2) Range Change, +10% defense for 2 turns (ranges 4-5)
Rank 8 Pirate Talent:
Target Engines -- Each weapon shot has an Agility% chance to deal damage directly to the enemy reactor for 2 turns (range 1 only)
Rank 11 Gunner Talent: Agile Obliteration -- Buffs ship with Agility% critical, +10% damage for 2 turns (ranges 1-3)
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jun 20, 2018 12:34:31 GMT -5
I've thought of some Pirate Talents that are themed upon the dread that I feel whenever seeing a damn pirate in STRPG.
These are designed for achieving victory specifically through Morale Depletion, instead of ship damage or crew death, allowing the Pirate to get higher returns on salvage/ransom.
Encroaching Threat (Pirate Rank 5) Self ship buff; +10 range change; -5% enemy morale (or causes Crew Panic) every time ship successfully advances (gets closer); lasts 3 turns; can be activated at Ranges 4,3,2
Relentless Barrage (Pirate Rank 8)
Self ship buff; Every 3rd hit when this buff is active causes -5% enemy morale (or causes Crew Panic); lasts 3 turns; can be activated at any range
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Post by resistor on Jun 20, 2018 23:52:04 GMT -5
Zealot rank 1 talent: Bruising Smash -- Blade attack that causes target to be debuffed with -16 bleed resist, -15% melee damage for 3 turns. Also, I think Rough Interrogation should be moved up to rank 5. It feels too useful for a rank 1 talent
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Post by drspendlove on Jun 21, 2018 0:28:57 GMT -5
Agreed on both counts. A bleed resist debuff could be REALLY cool for a bleeding strategy!
Rough Interrogation moving to rank 5 would invalidate saved games, so I don't see that happening even if I agree.
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Post by resistor on Jun 21, 2018 0:45:31 GMT -5
...Rough Interrogation moving to rank 5 would invalidate saved games, so I don't see that happening even if I agree. Oh! I didn't know that
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Post by drspendlove on Jun 21, 2018 7:18:59 GMT -5
Well consider the case where someone knows that talent and has a job level 3 Pirate...
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Post by fallen on Jun 21, 2018 9:57:03 GMT -5
...Rough Interrogation moving to rank 5 would invalidate saved games, so I don't see that happening even if I agree. Oh! I didn't know that I don't think moving it would cause any issues actually. We'll take it into consideration.
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Post by drspendlove on Jun 21, 2018 14:10:30 GMT -5
Yeah in retrospect you could just refund the talent point for it automatically.
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Post by fallen on Jun 21, 2018 14:26:43 GMT -5
Yeah in retrospect you could just refund the talent point for it automatically. Simply put, in games where you had trained it, you'd get to keep it unless you Retrain.
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