Post by Aesop on May 4, 2018 12:20:20 GMT -5
I love the story, it's really well written.
I can only speak about my own experience, but for my playstyle, I really feel I'm rushing about trying to complete missions - even when I focus on one thread of the storyline. It's meant that it's taken me 200 hours irl flying past all the current story content to really enjoy the depth and dynamism of the world. It feels difficult to me to enjoy both the story and the world in one run.
I'm not sure if this was intended? If I'm playing the game badly? I'm playing on "hard" all the time if that helps?
The main problem I had with the new content was that Estelle told me I'd earned a rest. There was no story-book marker to let me know when to come back to her. When I did she offered missions with 7 and 11 year completion dates. I thought "great" I'd have time just to earn a little cash to upgrade a part. I came back and she still had the missions with 11-year timeline on them. I took two, made a drop-off on part of a 3 drop mission. Then with lots of years still left the era ended and my missions disappeared.
So suggestions are;
1) Estelle shouldn't offer missions with that length of deadline if the era is going to end and the missions lost after a couple of years
2) I can only speak for myself in that it's taken me so long to really enjoy the content that you've worked real hard to make this good. If many other players have had a similar experience is there a way you could guide them to enjoy one or the other?
Just firing from the top of my head: Possibly through the use of achievements to guide them to try different "types" of run. Story or Sandbox. If Achievements had Sub headings. "Storyline" or "Sandbox" you could have a hover over and a line saying something like "Storyline missions are tough to complete, you won't have as much time to work contacts and involve yourself in Conflicts you want to partake in" "Sandbox gives you more time to influence the faction conflicts around you"
3) Possibly a break in the story content/longer length of eras/without hand-holding just a little more visibility when eras are coming to an end.
The game's a 9/10 for me. Just wanted to give some feedback on a slight negative for me.
I can only speak about my own experience, but for my playstyle, I really feel I'm rushing about trying to complete missions - even when I focus on one thread of the storyline. It's meant that it's taken me 200 hours irl flying past all the current story content to really enjoy the depth and dynamism of the world. It feels difficult to me to enjoy both the story and the world in one run.
I'm not sure if this was intended? If I'm playing the game badly? I'm playing on "hard" all the time if that helps?
The main problem I had with the new content was that Estelle told me I'd earned a rest. There was no story-book marker to let me know when to come back to her. When I did she offered missions with 7 and 11 year completion dates. I thought "great" I'd have time just to earn a little cash to upgrade a part. I came back and she still had the missions with 11-year timeline on them. I took two, made a drop-off on part of a 3 drop mission. Then with lots of years still left the era ended and my missions disappeared.
So suggestions are;
1) Estelle shouldn't offer missions with that length of deadline if the era is going to end and the missions lost after a couple of years
2) I can only speak for myself in that it's taken me so long to really enjoy the content that you've worked real hard to make this good. If many other players have had a similar experience is there a way you could guide them to enjoy one or the other?
Just firing from the top of my head: Possibly through the use of achievements to guide them to try different "types" of run. Story or Sandbox. If Achievements had Sub headings. "Storyline" or "Sandbox" you could have a hover over and a line saying something like "Storyline missions are tough to complete, you won't have as much time to work contacts and involve yourself in Conflicts you want to partake in" "Sandbox gives you more time to influence the faction conflicts around you"
3) Possibly a break in the story content/longer length of eras/without hand-holding just a little more visibility when eras are coming to an end.
The game's a 9/10 for me. Just wanted to give some feedback on a slight negative for me.