Post by grävling on Dec 31, 2011 13:54:38 GMT -5
Doctor.
You get an intrinsic bonus when using drugs and medkits. Healing is improved when using hotels and safehouses.
Actually, this brings up a more general problem. I wish there were intrinsic benefits to being a member of a certain character class, not available to the others. Right now, no matter what character I pick I end up going one of two directions. A -- I hack the matrix for money,. My fighting skills are nothing to write home about, but I work hard on athletics so that I am very good at running away. These days Grävling almost never does her own hacking; she trains a runner for running-away and hacking. B-I do everything else -- package delivery, assasination, capture, threaten, what have you. But for this, due to heat problems, I always want a very athletic character with a huge amount of brawling, because I want to stun everything into compliance. Guns, in my book, are for shooting grey robots that have lots of mental points, cannons, and well anything you need to because your athletics still isn't good enough to get you out of a jam.
Now, the introduction of non-lethal projective weapons will clearly make for greater possibilities for strategy B, but still -- it would be nice if every character class came with a promised, up-front description of an intrinsic benefit that you could consider on creation.
And doctorish-benefits would be nice to have.
You could balance them with a per-class weakness, which would add a different sort of interest. I.e. in Fallpout 1 you could pick a starting characteristic of 'rapid fire' -- you gave up the ability to take an aimed shot, but you got 1 extra AP per round. (And I forget what the name of this ability was, 'rapid fire' is unlikely to be it.).
Cory, did you ever play fallout (the original)?
Something I really liked about that game was that instead of picking a race (elf, orc) or a profession which gave you intrinsic benefits, was that you instead picked 2 traits from a list, and went on from there. I can see how set characters are good for when you want to recruit a runner, to a specification, but I for one would like to see starting characters be decked out with traits, not starting professions.
In case you never played Fallout, or need a reminder about traits -- they are here.
fallout.wikia.com/wiki/Fallout_traits
You need to scroll to get to the good parts.
Grävling
You get an intrinsic bonus when using drugs and medkits. Healing is improved when using hotels and safehouses.
Actually, this brings up a more general problem. I wish there were intrinsic benefits to being a member of a certain character class, not available to the others. Right now, no matter what character I pick I end up going one of two directions. A -- I hack the matrix for money,. My fighting skills are nothing to write home about, but I work hard on athletics so that I am very good at running away. These days Grävling almost never does her own hacking; she trains a runner for running-away and hacking. B-I do everything else -- package delivery, assasination, capture, threaten, what have you. But for this, due to heat problems, I always want a very athletic character with a huge amount of brawling, because I want to stun everything into compliance. Guns, in my book, are for shooting grey robots that have lots of mental points, cannons, and well anything you need to because your athletics still isn't good enough to get you out of a jam.
Now, the introduction of non-lethal projective weapons will clearly make for greater possibilities for strategy B, but still -- it would be nice if every character class came with a promised, up-front description of an intrinsic benefit that you could consider on creation.
And doctorish-benefits would be nice to have.
You could balance them with a per-class weakness, which would add a different sort of interest. I.e. in Fallpout 1 you could pick a starting characteristic of 'rapid fire' -- you gave up the ability to take an aimed shot, but you got 1 extra AP per round. (And I forget what the name of this ability was, 'rapid fire' is unlikely to be it.).
Cory, did you ever play fallout (the original)?
Something I really liked about that game was that instead of picking a race (elf, orc) or a profession which gave you intrinsic benefits, was that you instead picked 2 traits from a list, and went on from there. I can see how set characters are good for when you want to recruit a runner, to a specification, but I for one would like to see starting characters be decked out with traits, not starting professions.
In case you never played Fallout, or need a reminder about traits -- they are here.
fallout.wikia.com/wiki/Fallout_traits
You need to scroll to get to the good parts.
Grävling