### Post by dagger on Jun 25, 2018 18:33:14 GMT -5

This is a list of all the known crafts through the first two Episodes. I'll be adding Episodes 3 & 4 over the next month.

Heroes of Steel List of Crafts

I posted this in another thread but since fallen asked for a thread he could link to for crafting help I thought I'd give it a thread of its own. I've got a pretty good handle on how to craft what you want and now that the results are starting to fill out, it should be pretty easy for me to answer any questions you might have. Feel free to leave them in the thread and I'll answer as I'm able.

Gonna add the "scoring" system here at the top.

The crafted item you get is dependent on how the "tuner" you're using scores against the possible results. With very few (known) exceptions, there are three possible results for each "mundane" item you craft. The key to getting the one you want is to use a tuner that "scores" the highest against that result. In all cases, the LARGER number (be it on the tuner or on the result) goes on the bottom and the smaller number goes on top. For example, if you have a tuner with 1 dodge and a result with 5 dodge, that stat will score as 1 over 5 (1/5) which equals .20. If you use a tuner with 8 dodge, that stat will score as 5 over 8 (5/8) which equals .625. Obviously, the highest score you could get on that stat (or on

If you use multiple stats, you need to make sure you score all of them and add them up. For example, say there are two results. One has 3 dodge, 4% SP drain. The other has 4 dodge, 2% SP drain. If you use a tuner that has +1 Parry, +1 Dodge, you would get a score of 0/1= 0 for parry, 1/3- .33 for dodge, and 0/4= 0 for SP drain for a total of .33 on the first one. The second one you'd get 0/1= 0 again on parry, 1/4= .25 on dodge, and 0/2= 0 on SP drain for a total of .25. This means you would "craft" the first result since it scored .33 vs .25.

Another example, let's use a tuner with 1 dodge, 1% SP drain. First one, 1/3=.33 dodge. 1/4= .25 drain. Total .58. Second one, 1/4= .25 dodge. 1/2= .50 drain. Total .75. So you'd get the second result.

As a BIG thorough "for example" in crafting let's do this...I will put 5 made-up results for a particular piece of gear and show how different tuning items would get certain results.

So, lets use a Spiked shield as our "mundane" item we want to craft. It has +5 Parry.

Let's say the following are the 5 possible results the Trese Brothers have created for this particular item. The first two results below are actually confirmed results you can get in game. The next 3 I made up...

1) 5 parry, 1 acc, 3% auto-block, +120 hp, +6 dmg, 2% crit, +14 all res.

2) 6 parry, 3% auto-block, +100SP, +6 dmg, 2% crit, 8 All resists, 8% SP drain

3) 6 parry, 3% auto-block, +10 fire dmg, +1 MP, +2 Dodge

4) 5 parry, 1 acc, 3% auto-block, 3% crit, +25% crit dmg, 3% SP drain

5) 5 parry, 3 acc, 3% auto-block, +3 Dodge, 3% SP drain.

Now, if you know these are the 5 results that are possible, you can use a specific tuning item to make sure you get the one you want. For instance, you want MP. So, since the only result that has MP in it is number 3, you can use a tuning item that has +1MP ONLY (say a ring or boots) and you will get the number 3 result EVERY TIME. Same would be true of fire damage. If you used a tuning item that only gave + Fire Dmg then you would get result number 3 because that's the only result with fire dmg as a result. IT DOESN'T MATTER how much fire dmg you use on the tuner. Could be +1, could be +50. The only result you are going to get is number 3.

Another example, you want more Dodge. If you use a tuner that has Dodge only then you will get either result 3 or 5 since they are the only ones with Dodge in the results. Now if you wanted to make sure you got result number 5, the best way to do it would be to find a tuner with exactly 3 Dodge, matching the result. That would score as 3/3 or 1.00 but only score as 2/3 or .67 for result 3, thus giving you result 5. Another way you could do that is to find a tuner that has both Dodge and SP drain. If you have one of those, then chances are you will get result 5 since two statistics match the result whereas only one matches result number 3. BUT, you need to pay attention to what the numbers are because if they also count in a different result, you may accidentally get that result. It would be rare but it's possible. Say, for instance, you used a tuner that had 1 Dodge and 8% SP Drain. You would score 1/3=.33 and 3/8=.375 for a total of .705 towards result 5, but result 2 would score 0/1 (dodge)=0.0 and 8/8=1.0 for SP drain for a total of 1.0 so you would end up with result 2. Like I said, rare but possible. Just want to make you aware. Like I said above, probably the best tuner in this scenario to get result number 5 is to use a dodge item with exactly +3 on it. You could use a +3dodge/+3 parry tuner because there is no parry buff to the above shields. The parry stat comes with the shield so that stat will not count towards the results.

If you wanted to make sure you got result 1, use a tuning item that only gives +HP. Since that's the only result above that gives +HP you will get that result every time. Same for SP and result 2. Where it gets tricky is the same statistic with different numbers.

Let's say we want critical. Results 1,2, and 4 all give crit but 1 and 2 only give 2% whereas result 4 gives 3%. That's the one we want. Now obviously, we could use a tuning item that has +crit dmg ONLY to get result number 4 since that is the only result with that stat so we'd get it every time. But let's just say we don't have a +crit dmg item to use as a tuner. But, we have +1 crit, +2 crit, +3 crit, and +4 crit items.

If we use the +1 crit item we'd get 1/2 (0.5) on results 1 & 2 and a 1/3 (0.33) on result 4 so we'd end up with either 1 or 2.

If we use the +2 crit item we'd get 2/2 (1.0) on results 1 & 2 and a 2/3 (0.67) on result 4 so, again, we'd end up with random 1 or 2.

If we use the +3 crit item we'd get 2/3 (0.66) on results 1 & 2 and a 3/3 (1.0) on result 4 so this time we'd get number 4.

If we use the +4 crit item we'd get 2/4 (0.5) on results 1 & 2 and a 3/4 (0.75) on result 4 so, again, we'd get number 4.

Again, they always take the lower number over the higher number and "score" it, regardless of whether that number comes from the tuner or the result.

One final point, regular +dmg, +armor, and +accuracy are all throwaway stats. In other words, they don't count towards results, EVEN IF, as in the above example, the results give you a bonus in one of those stats. So, even though both results 1 and 2 give +6 dmg, using a tuning item that only gives +dmg will NOT guarantee one of those two results. You will get a random result of all 5 possibilities. That also means that you can use items that have 2 statistics where one of them is dmg and get the result you want. For instance, a +HP +dmg item will always get you result 1 above. Again, this means that you can use tuners with these stats in them and they WILL NOT count towards the scoring.

So, that is the simplified way to craft what you want. One final example using a couple realistic tuners which will show why you need to be careful before just throwing a tuner with the stat you want in the crafting box and hoping it works.

Let's say we want result 3 with the +10 fire dmg. Common tuners in the early game give you both fire dmg and fire resists. So, say you have a tuner with +6 fire dmg/+6 fire resists. If you use this you will NOT get result 3; you will get result 2. Why? Let's score it. Results 1,2, and 3 actually have parts of the tuner stats. Results 1 and 2 both have all resists. The fire resists in the tuner counts against the all resists stat. So....

Result 1 will have 0/6 fire dmg (no fire dmg in the result) for a score of 0.0, but 6/14 for the fire resists or .43 so the total score is .43.

Result 2 will have 0/6 fire dmg (again, no fire dmg in the result) for a score of 0.0, but 6/8 for the fire resists or .75 so the total score is .75.

Result 3 will have 6/10 fire dmg for a score of .60 but 0/6 for the fire resists so the total score is .60.

Thus, you would get result 2 with that tuner. Again, that's why the best way to craft is to find the stat that only exists in the result you want and try to match it with the same stat on your tuner and either nothing else, your stat along with +dmg or +armor, or a second stat included in the result you want.

Anyway, that's crafting as I understand it. Please let me know if I'm wrong on any of this and I'll correct it.

Heroes of Steel List of Crafts

I posted this in another thread but since fallen asked for a thread he could link to for crafting help I thought I'd give it a thread of its own. I've got a pretty good handle on how to craft what you want and now that the results are starting to fill out, it should be pretty easy for me to answer any questions you might have. Feel free to leave them in the thread and I'll answer as I'm able.

Gonna add the "scoring" system here at the top.

The crafted item you get is dependent on how the "tuner" you're using scores against the possible results. With very few (known) exceptions, there are three possible results for each "mundane" item you craft. The key to getting the one you want is to use a tuner that "scores" the highest against that result. In all cases, the LARGER number (be it on the tuner or on the result) goes on the bottom and the smaller number goes on top. For example, if you have a tuner with 1 dodge and a result with 5 dodge, that stat will score as 1 over 5 (1/5) which equals .20. If you use a tuner with 8 dodge, that stat will score as 5 over 8 (5/8) which equals .625. Obviously, the highest score you could get on that stat (or on

*any*stat, for that matter) is 1.00, which in this case would be using a tuner with 5 dodge. 5/5 equals 1.0.If you use multiple stats, you need to make sure you score all of them and add them up. For example, say there are two results. One has 3 dodge, 4% SP drain. The other has 4 dodge, 2% SP drain. If you use a tuner that has +1 Parry, +1 Dodge, you would get a score of 0/1= 0 for parry, 1/3- .33 for dodge, and 0/4= 0 for SP drain for a total of .33 on the first one. The second one you'd get 0/1= 0 again on parry, 1/4= .25 on dodge, and 0/2= 0 on SP drain for a total of .25. This means you would "craft" the first result since it scored .33 vs .25.

Another example, let's use a tuner with 1 dodge, 1% SP drain. First one, 1/3=.33 dodge. 1/4= .25 drain. Total .58. Second one, 1/4= .25 dodge. 1/2= .50 drain. Total .75. So you'd get the second result.

**Crafting 101**As a BIG thorough "for example" in crafting let's do this...I will put 5 made-up results for a particular piece of gear and show how different tuning items would get certain results.

So, lets use a Spiked shield as our "mundane" item we want to craft. It has +5 Parry.

Let's say the following are the 5 possible results the Trese Brothers have created for this particular item. The first two results below are actually confirmed results you can get in game. The next 3 I made up...

1) 5 parry, 1 acc, 3% auto-block, +120 hp, +6 dmg, 2% crit, +14 all res.

2) 6 parry, 3% auto-block, +100SP, +6 dmg, 2% crit, 8 All resists, 8% SP drain

3) 6 parry, 3% auto-block, +10 fire dmg, +1 MP, +2 Dodge

4) 5 parry, 1 acc, 3% auto-block, 3% crit, +25% crit dmg, 3% SP drain

5) 5 parry, 3 acc, 3% auto-block, +3 Dodge, 3% SP drain.

Now, if you know these are the 5 results that are possible, you can use a specific tuning item to make sure you get the one you want. For instance, you want MP. So, since the only result that has MP in it is number 3, you can use a tuning item that has +1MP ONLY (say a ring or boots) and you will get the number 3 result EVERY TIME. Same would be true of fire damage. If you used a tuning item that only gave + Fire Dmg then you would get result number 3 because that's the only result with fire dmg as a result. IT DOESN'T MATTER how much fire dmg you use on the tuner. Could be +1, could be +50. The only result you are going to get is number 3.

Another example, you want more Dodge. If you use a tuner that has Dodge only then you will get either result 3 or 5 since they are the only ones with Dodge in the results. Now if you wanted to make sure you got result number 5, the best way to do it would be to find a tuner with exactly 3 Dodge, matching the result. That would score as 3/3 or 1.00 but only score as 2/3 or .67 for result 3, thus giving you result 5. Another way you could do that is to find a tuner that has both Dodge and SP drain. If you have one of those, then chances are you will get result 5 since two statistics match the result whereas only one matches result number 3. BUT, you need to pay attention to what the numbers are because if they also count in a different result, you may accidentally get that result. It would be rare but it's possible. Say, for instance, you used a tuner that had 1 Dodge and 8% SP Drain. You would score 1/3=.33 and 3/8=.375 for a total of .705 towards result 5, but result 2 would score 0/1 (dodge)=0.0 and 8/8=1.0 for SP drain for a total of 1.0 so you would end up with result 2. Like I said, rare but possible. Just want to make you aware. Like I said above, probably the best tuner in this scenario to get result number 5 is to use a dodge item with exactly +3 on it. You could use a +3dodge/+3 parry tuner because there is no parry buff to the above shields. The parry stat comes with the shield so that stat will not count towards the results.

If you wanted to make sure you got result 1, use a tuning item that only gives +HP. Since that's the only result above that gives +HP you will get that result every time. Same for SP and result 2. Where it gets tricky is the same statistic with different numbers.

Let's say we want critical. Results 1,2, and 4 all give crit but 1 and 2 only give 2% whereas result 4 gives 3%. That's the one we want. Now obviously, we could use a tuning item that has +crit dmg ONLY to get result number 4 since that is the only result with that stat so we'd get it every time. But let's just say we don't have a +crit dmg item to use as a tuner. But, we have +1 crit, +2 crit, +3 crit, and +4 crit items.

If we use the +1 crit item we'd get 1/2 (0.5) on results 1 & 2 and a 1/3 (0.33) on result 4 so we'd end up with either 1 or 2.

If we use the +2 crit item we'd get 2/2 (1.0) on results 1 & 2 and a 2/3 (0.67) on result 4 so, again, we'd end up with random 1 or 2.

If we use the +3 crit item we'd get 2/3 (0.66) on results 1 & 2 and a 3/3 (1.0) on result 4 so this time we'd get number 4.

If we use the +4 crit item we'd get 2/4 (0.5) on results 1 & 2 and a 3/4 (0.75) on result 4 so, again, we'd get number 4.

Again, they always take the lower number over the higher number and "score" it, regardless of whether that number comes from the tuner or the result.

One final point, regular +dmg, +armor, and +accuracy are all throwaway stats. In other words, they don't count towards results, EVEN IF, as in the above example, the results give you a bonus in one of those stats. So, even though both results 1 and 2 give +6 dmg, using a tuning item that only gives +dmg will NOT guarantee one of those two results. You will get a random result of all 5 possibilities. That also means that you can use items that have 2 statistics where one of them is dmg and get the result you want. For instance, a +HP +dmg item will always get you result 1 above. Again, this means that you can use tuners with these stats in them and they WILL NOT count towards the scoring.

**Crafting 201**So, that is the simplified way to craft what you want. One final example using a couple realistic tuners which will show why you need to be careful before just throwing a tuner with the stat you want in the crafting box and hoping it works.

Let's say we want result 3 with the +10 fire dmg. Common tuners in the early game give you both fire dmg and fire resists. So, say you have a tuner with +6 fire dmg/+6 fire resists. If you use this you will NOT get result 3; you will get result 2. Why? Let's score it. Results 1,2, and 3 actually have parts of the tuner stats. Results 1 and 2 both have all resists. The fire resists in the tuner counts against the all resists stat. So....

Result 1 will have 0/6 fire dmg (no fire dmg in the result) for a score of 0.0, but 6/14 for the fire resists or .43 so the total score is .43.

Result 2 will have 0/6 fire dmg (again, no fire dmg in the result) for a score of 0.0, but 6/8 for the fire resists or .75 so the total score is .75.

Result 3 will have 6/10 fire dmg for a score of .60 but 0/6 for the fire resists so the total score is .60.

Thus, you would get result 2 with that tuner. Again, that's why the best way to craft is to find the stat that only exists in the result you want and try to match it with the same stat on your tuner and either nothing else, your stat along with +dmg or +armor, or a second stat included in the result you want.

Anyway, that's crafting as I understand it. Please let me know if I'm wrong on any of this and I'll correct it.