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Post by John Robinson on Jul 19, 2018 18:34:37 GMT -5
Could we add an additional effect to the Generous in Service talent? Generous in ServiceIf ships Medical Rating exceeds landing zone's Economy Rating, provides free care to citizenry and gain Rep up to half medical Rating. Increases your Rep with local contact up to half your Doctor skill.
The bonus personnel Rep kicks in if the planet has one of your contacts in residence, and the other talent prerequisites are met.
I tested my first Hospital Team, from the ashes comes wisdom. I am already working on my next hospital team.
Playing as a hospital ship captain, is probably not the road to riches, and fame. But you know what? I'm just having lighthearted fun !
Although the health care is free. The smart contact convinces his people, the extravagant cost, is being paid from his or her generous purse.
We really don't care as long as we can help the sick. Sealed lips, naturally increases the esteem the contact has for us. Even contacts that don't like us might change their minds. We try to create good will wherever we go.
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Post by Cory Trese on Jul 22, 2018 18:00:18 GMT -5
I don't that sounds very balanced. We can do some testing, but this Talent is already flirting with OP based on player data collected since it was released.
The main issue that is logged about this Talent -- the priority fix I think -- would be to better inform players about "Doctor" NOT EQUAL "Medical"
Given that is causing so much trouble I would be really hesitant to make a risky change like adding scope here since the base scope is so often misunderstood.
I'm actually a fan of removing this Talent completely, for balance reasons, but players seem to find it fun as it is.
Anyway, we will keep collecting data from players!
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Post by John Robinson on Jul 22, 2018 18:31:08 GMT -5
I don't that sounds very balanced. We can do some testing, but this Talent is already flirting with OP based on player data collected since it was released. The main issue that is logged about this Talent -- the priority fix I think -- would be to better inform players about "Doctor" NOT EQUAL "Medical" Given that is causing so much trouble I would be really hesitant to make a risky change like adding scope here since the base scope is so often misunderstood. I'm actually a fan of removing this Talent completely, for balance reasons, but players seem to find it fun as it is. Anyway, we will keep collecting data from players! Doctor Not Equal Medical. I fell into that one too. Built a whole team around Doctor skill thinking somehow it was related to Generous in Service. Do-over time lol. The Doctor only has 9 Talents compared to the usual 11 for the other characters. Maybe it's ok to make one of them really powerful? I hope you keep Generous in Service around for a little longer. I've spent allot of hours designing a hospital ship, team plan. Just about to create a new template. Can the brave Captain, and crew stop the Crimson Pox? Don't know, this will be my first try. Captain: Merch, Doctor, Diplomat. Majority of ranks going into doctor. I use 3 out of 9 during play. Doc Talents I use | Doc Talents I don't use | Medical Staff
| Treat Wounded
| Life Saver
| Field Surgery
| Generous in Service
| Assisted Care
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| Medical Ward
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| Voice of Reason
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| Solace in Battle
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Post by Cory Trese on Jul 22, 2018 18:50:36 GMT -5
Agree that removing it isn't going to happen. My personal feels don't translate into design decisions. We have too many players and people doing builds to pull the rug like that.
I do think you are right about 9 Doctor Talents, the OP nature of the Doctor's early (through level 15) kit is in balance based on counts and cooldown wights
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