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Post by tarquelne on Jun 10, 2019 9:01:09 GMT -5
Javat-exclusive Cargo Hold that gives 60 cargo, but only 40 fuel capacity. I like this. An extremely high capacity strikes as fitting for Javat, and esp. I like the reversal of the usual relationship between cargo capacity and fuel. Seems like it’d create some interesting options when upgrading. Perhaps even an additional “Javat-style” hold with lower ratings? I like the idea of really puzzling over what combo of main holds and supplementary holds and fuel tanks would be best for a given ship or Captain.
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Post by resistor on Jun 18, 2019 18:52:22 GMT -5
Components that force certain types of talents to choose from the most effective crew member would be cool. For example, an Engineering Deck component would cause the crew member with the highest Repair skill to be selected for repair talents like Unrivaled Patches.
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Post by unback on Jun 21, 2019 10:25:00 GMT -5
hello,
twich-nerve piloting interface pilot +2-5 shipops +4-7 defence +3-6 initiative +1-2 probably jumpcost +1-4 too D: weight 125, price: high.
multi-vector boosters pilot +4-7 shipops +4-7 range change +2-10 jump cost +1-2 weight 125 price medium
high precision thrusters pilot +3-6 shipops +3-6 jump cost -1-2 weith 125, price high
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Post by tarquelne on Jun 23, 2019 9:20:13 GMT -5
Crash Nexus I/II/III Small component Low-ish cost and mass. Pilot +3/+4/+6 Escape +0/+5/+5
Adds “Crash Charge” talent during ship combat.
“Crash Charge” talent: usable at ranges 1-5, but not for an Escape attempt. Guaranteed range change toward or away, plus 15%/25%/33% chance to change an additional range level. (Does not allow change from 4 to 6.) Crash Nexus take 66% damage.
Based on thoughts in “Pilot builds viable”? discussion. The intent is to give a hand to Pilot builds, esp. early game: Help get in or help get out. No guaranted Escape, but II and III will give an Escape bonus if the component isn’t already burnt out.
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Post by resistor on Jun 23, 2019 17:57:05 GMT -5
A Mechanic talent for repairing launch bays by 20+Repair% would be great for carrier builds.
A Merchant talent for discounting ships, basically Engineer's Hard Bargain but available on a different job.
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Post by nerezzar on Jun 23, 2019 22:46:14 GMT -5
A Mechanic talent for repairing launch bays by 20+Repair% would be great for carrier builds. You're talking about doing so during combat, don't you?
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Post by resistor on Jun 24, 2019 1:08:05 GMT -5
A Mechanic talent for repairing launch bays by 20+Repair% would be great for carrier builds. You're talking about doing so during combat, don't you? yes, to restore craft launching capability in-battle in case the launch bay is destroyed
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Post by drspendlove on Jun 30, 2019 12:41:36 GMT -5
How about a component that INCREASES ship encounter rate, but does so with 2/3 of the additional chance as smugglers? That is, it makes you more likely to be found but moderately increases the odds of finding a smuggler trying to fly "below the radar".
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Post by fallen on Jul 1, 2019 14:38:52 GMT -5
Yeah, its been on the list to have this for Merchants and Smugglers. I'd lump them together personally.
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Post by resistor on Jul 1, 2019 15:04:18 GMT -5
Yeah, its been on the list to have this for Merchants and Smugglers. I'd lump them together personally. Might as well lump Explorers in with them too.
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Post by fallen on Jul 5, 2019 16:15:55 GMT -5
Javat-exclusive Cargo Hold that gives 60 cargo, but only 40 fuel capacity. Compared to other cargo holds, it is giving 10 more cargo than Cargo Bay 5, but has the fuel capacity of a Cargo Hold 1. Javat mining, refinery, and industrial worlds have so much supply it would make sense for them to develop super high capacity holds to move huge bulk shipments of goods. Also, Jav is the only one of the three 'economy factions' that doesn't have an exclusive cargo hold yet. Added the Hauler Hold drspendlove, added the Interceder Plasma Cannon on the idea of your "Negotiator". Very different set of stats, but still in the general line of thinking
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Post by TarquelneAtLarge on Jul 5, 2019 21:57:26 GMT -5
I keep finding myself wishing for either a Large long range weapon(4-5 or 4-5), or housing for 3 or 4 Officers in one Large slot. Or some major piece of ECCM/ECM/spy gear.
How about a Large Mass Damper that takes 600 weight off the ship, makes everyone's hair turn white, and opens a portal to the afterlife that fills the ship with angry ghosts?
Or: Red Stripes Large Slot 500 +2 Speed
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Post by unback on Jul 6, 2019 9:43:38 GMT -5
nonono, you have to paint it whole red or it wont work.
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Post by resistor on Aug 8, 2019 13:09:27 GMT -5
How about a (Large) Launch Bay that can house an officer, but might carry less fuel to be balanced?
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Post by fallen on Aug 8, 2019 13:11:30 GMT -5
How about a (Large) Launch Bay that can house an officer, but might carry less fuel to be balanced? Cool concept! We're being very careful with extra components that can house officers at this time, but will add more down the line as the starport UI improves to make it more reasonable.
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