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Post by Cory Trese on Feb 2, 2012 10:03:56 GMT -5
AKA: did not reliably function across all devices, android OS, thread types, CPU models and memory limits
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Post by bigboote66 on Feb 2, 2012 11:15:39 GMT -5
What didn't work about it? To paraphrase Babbage, I am not able rightly to apprehend the kind of operating system could prevent such a solution from working. If it's a long tale of woe, don't bother, but it it's related to some interesting OS (mis)feature, I'd be interested in hearing about it. EDIT: I didn't see your second reply. It sounds long-tale-of-woe-ish, although given everything else the application does, it seems weird that this relatively constrained feature would have cross-platform issues. The project I've been working on for the last decade or so is written in C++ and cross-compiles onto both unix & Windows, so I'm not unfamiliar with cross platform issues. Given that you have a sort of log already (the Captain's record, or whatever, that has a line of text for notable events in the game) would imply it's not undoable, although maybe that feature caused you enough pain that you had no desire to repeat it.
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Post by Cory Trese on Feb 19, 2012 17:23:54 GMT -5
Yep
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