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Post by absimiliard on Jan 29, 2012 7:46:18 GMT -5
Yeah, I find it pretty interesting how some of the big-players on the forum completely avoid violence and try to avoid heat at all costs.. This could well be an artifact of my general play style. I also do the same in ST. There I am a strong believer in it. Here, well, I could easily be wrong. It is a different game after all. I guess I could try really cheesing of a faction or two. Just to see how it goes. (though clearly I need to get farther into the game before I take on ticking off corps) ------------ And. . . alas, my most recent death. Lem the knife pushed things initially, I got in a double-job run from Bar of Birds and the Texas Roadhouse. I got spy'd a bit, buying kit in a "taxi in, taxi out" run on Mars, but never got into a fight. I managed to pack in a nearly full kit: two-job comp, bones, dermal, stunners, twitch rifle, the implant for init., and even some crappy armor. So I thought I was successful. The heat I got from being spy'd in Mars was a problem though. It meant I lost several days running around dissipating it. This meant that then plan I had to make loads of runs out of Tuckamore's ( , the one that gives you pickup jobs for Los V in the same zone) for XP ran afoul. They'd started handing out jobs to places I just wasn't willing to go, and in quantity that I couldn't cancel them fast enough to not lose Los V rep I didn't want to lose. The result was subtle, I didn't notice it at all initially. But I was doing a lot of long-distance runs, and burning time per XP up prodigiously. So when the encounters started getting harder, and I didn't keep my stealth up, I started running into trouble. In the end Lem the Knife died surrounded by hunds. He fell to lost MP, not HP, as is typical. I'm seeing a theme here. Lessons learned: "A bunch of heat early on is worse, in subtle ways, than you think" "I need to stay more mobile in combat, sticking and slugging it out is always the wrong answer." Lesson still not learned well enough: "Stay the devil out of the danger-zones, Corp and Yak territory are lethal when you're a newb."
-abs
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 29, 2012 19:18:57 GMT -5
I find hacking boring, so I don't do it much. And, until I have even better athletics than 6, I never sell any paydata. I find it even more interesting that hacking in a cyberpunk game is boring... we really need to get the visual interface of the Matrix in fast... It's a lot more important the building interiors.
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Post by fallen on Jan 29, 2012 19:44:24 GMT -5
@bg - All in good time.
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Post by absimiliard on Jan 29, 2012 21:12:42 GMT -5
I'm starting to assemble my own mental map of the matrix. So I'm still enjoying hacking.
Just my two cents.
-abs
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 29, 2012 21:59:58 GMT -5
Yeah, I know. It's just that, if Hacking was featured first, CK's popularity would have been so much more better off. I'm starting to assemble my own mental map of the matrix. So I'm still enjoying hacking. I wish I could do the same... replacing "the matrix" with "all the hot female celebs in the nude" and "hacking" with "fapping".
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Post by grävling on Jan 29, 2012 23:22:44 GMT -5
abs: running away until you are far enough to escape is a perfectly good way to get exactly the same amount of experience -- 1 point -- as if you stayed and killed everybody.
and if you just cannot get a decent job -- take a taxi to the Yakuza Gambling Den. They give out missions to Los V and Fennian exclusively. I can also recommend theBoittle and Flagon Bar, which is worth the trip to the other side of the canal.
And as for travelling long distances per job -- in the very early days I make more experience avoiding all fights and submitting to patrols than delivering packages or messages.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 29, 2012 23:32:24 GMT -5
abs: running away until you are far enough to escape is a perfectly good way to get exactly the same amount of experience -- 1 point -- as if you stayed and killed everybody. But you need high AP to do that in the 1st place, don't you? All my CKs, regardless of class, are applying what you said though... after the introduction of Initiative. My skill points are all dumped into Athletics & Stealth first. Now they all look the same to me... Pretty 1-dimensional... and if you just cannot get a decent job -- take a taxi to the Yakuza Gambling Den. They give out missions to Los V and Fennian exclusively. If only we could employ that in real life. I like the statement "if you just cannot get a decent job". ;D
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Post by grävling on Jan 30, 2012 3:28:10 GMT -5
Once you have killed all the dogs, and red-haired bosses you don't need particularly high athletics to run away from fights in Los V, Streets, and Fennian after they have started. I think they are all afraid that if they try to run fast they will trip over their own fashionably-untied shoelaces. However, the real trick to getting lots of experience between sleeps is to pick the option that doesn't engage you in battle when 'you realize that somebody is following you' and the like. And yes, this strategy makes all your characters look the same. So I am very interested in some non-lethal ranged weapons, and those cybernetic starter kits. It's going to be so much fun.
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Post by LordofSyn on Jan 30, 2012 9:54:25 GMT -5
The Matrix is about to change again. The steps are coming together...
The Singularity is near
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fela
Curator
Posts: 71
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Post by fela on Jan 31, 2012 5:31:13 GMT -5
\o/
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Post by absimiliard on Feb 1, 2012 13:37:53 GMT -5
Well bother. I was being good, honest I was. I started up my latest cybersword, Alain the Bald, and got through the initial phase with flying colors. After getting the two-job comp, and resting, I succeeded in getting two AzTek jobs into Mars territory, than pulled two more jobs from the Texas Roadhouse into 'shima-land. I even did it without getting much heat.
Alain then started to trawl around the Los V turf, mostly doing the jobs out of Tuckamore's. Once that started handing out jobs taking me to Bravestar or Ox territory I progressed onwards to taking jobs out of the Yakuza gambling den that headed me across the trawlways along with anything going back in east so I wouldn't dead-head so much. If I couldn't find decent jobs going back I'd just taxi to the gambling den for new work. I'd gotten Body up to 5, and Strength to 4, and got Athletics to 4 as well, so I was seeming to do okay.
I was having a few issues with having ticked off the Streets, but I'd largely managed to amend my rep with them so I wouldn't catch too much heat on their turf. In the end it wasn't the Streets that got me, but Los V. Damn Vorked hunds........
Some punk-ass gang-leader with a few thugs and some vorked hunds set me up with an ambush, luring Alain the Bald into a fight by roughing up a few innocent bystanders while I was nearby. Sure enough I tried to stop it, and got into a fight. The fight was going moderately well, I took a 4 HP hit from the first hund before dropping it, leaving me w. 4 HP left. Then I found myself near turn end next to the other hund and a thug (I think they were actually hyper-thugs, they moved too fast for generic ones).
I chose to tag the thug, and took him down with one quick hit. Then disaster, the hund got lucky on initiative at the top of the round. It tried to bite me and missed, then tried again and I (trying to conserve AP for offense) chose not to spend AP on defense. Well, the predictable thing happened. That second bite landed, for 4 HP.
Down went Alain.
Lessons learned: "Stay the hell out of corp/Ox/Yak territory until you're ready" (I didn't take one job into a dangerous spot, not one, I was good) "Do not end your turn in the firing line, initiative is NOT your friend"
Lessons I thought I'd learned: (but clearly hadn't) "Damnit, mobility in a fight. Do not stick around with a bunch of enemies, they can get lucky, run them out and take 'em down piece-meal."
Ah well.
Next time, a new strategy. I want to try a hacker who doesn't try to push for the extra runs to try to get as much XP from Tuckamore's before they start handing out tougher jobs. This will hurt, cash-wise, so I plan on doing some hacking to get paydata to help make up the difference. If I can pull it off I'll even try to buy some runners early on to help them get some of that tasty early-game XP. (but I'll bet that kills me) I'm also tempted to say "screw it" to athletics and running and just blow anything I meet off the streets and damn the rep-hit, but I'm not sure I'm quite ready yet to try a playstyle that aggressive. (why I still fear gunslingers for characters)
-abs
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Post by fallen on Feb 1, 2012 14:29:30 GMT -5
Posting up lessons learned and great recounting of the short and brutual life of a Cyber Knight is Exalted on this forum. Great work.
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Post by LordofSyn on Feb 1, 2012 15:26:00 GMT -5
Huzzah +1
I can safely say that regardless of the archetype, getting a 'jack and Hacking files can indeed supplement any income. Lower end skills that may end that way...a gunslinger wouldn't be a high level @ hacking, and won't be able to get into the juicier areas...but can still get some lower level security files and sell them to the right person for extra ¥
Maybe you'll only need to hack after every 3 or 5 missions... but it is easy pay if the luck is on your side.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Feb 1, 2012 18:52:25 GMT -5
Yeah it's a good solution...in fact my best character(Nero),a Gunslinger, has a dataport 2 implanted,and in emergency periods Hacking data is a good remedy =) 1000-2000 Y can make the difference,i think =) I hope in CK RPG hacking development,it's a cool way to play this game =) Anyway,the difficulty isn't hacking data(a dataport 2 and a few points on MIND/Hacking are the requirements...easily reachable),but selling data...At the end,a combat player has more chances to get vchips....So my gunslinger has more data hounds that my Hacker character...It's funny =) For this reason i bought a dataport,honestly ;D Yep,There are backrooms for selling data,but datahound clients are quite rare and data-sensitive(X backroom has Factions Y,Z Datahounds,so i think eh ^^),then it's safer sell all the data by terminal than walking in 36 sectors to search for the right datahound =)
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Post by absimiliard on Feb 1, 2012 20:42:25 GMT -5
Would it work if you hit up each faction for a smaller amount and then sell that to the datahounds as you meet them?
I think I may need to try that . -abs
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