Star Traders: Frontiers #156: Steel Song Way
Jun 4, 2019 15:02:15 GMT -5
strega, grävling, and 2 more like this
Post by fallen on Jun 4, 2019 15:02:15 GMT -5
Update #156 comes roaring to life with a new starting ship, new terrifying Steel Song ship components, a new section added to the Talent manifest, upgrades to the De Valtos faction ship and some down balance for Xeno and Void Contortions Crippling effect. And ... lots more too! Check the full release notes for everything and enjoy it!
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Priority D Ship: Longbolt
The new priority D ship weighs in at a clean $200,000 and is custom-fitted for long distance void travel and covert spying operations. Delivered with built-in spying components, a single weapon and a Longhaul engine, the Longbolt packs a crew of 24 for long distance trips. Locked behind the Big Network achievement, this new ship gives a traveler, spy and mission runner or any captain who is looking to use the Electronics meta and avoid combat, a new starting option in the D slot. You can see its starting configuration above, including its ridiculous fuel range and low jump cost thanks to the Water-Fuel Reclamation Tank. Watch out, it has very light weaponry.
Interrogation Chambers
Steel Song has a reputation to uphold, and its doing so with the newest round of new ship components. The medium slot Interrogation Chamber and the large slot Interrogation Ward both hold prisoners in special "luxury" care. When a new prisoner is taken aboard the ship and one of these Interrogation Cells is available, up to 10 Intel is immediately generated. De Valtos may have their luxury, but as the Song say -- maybe you'll come back as one of us.
Xeno and Void Contortions
With this update, we've slowed down the access of Terrox xeno to tier 2 and 3 components, and especially let difficulty take a bigger hand in this progression. Some of the up-balance of the xeno got ahead of where we wanted it to be and we've been listening to players and making tweaks over the weekend. We've also directly reduced the power -- especially Gunnery bonuses -- of some of the Terrox components.
Also, the Void Contortions Crippling Effect from torpedoes has received a nerf. For being a tier 1 type of Crippling Effect it was simply too strong and its -20% Defense and -20% Escape chance sounded the death knell for too many captains. We've dropped this to -10% Defense, -10% Escape, -10% Armor to ensure that it doesn't completely undo the buff you just dropped or the bonus your engine is granting in a single hit.
Trade Section of Talent Manifest
We've added a section covering both the legal and illegal Talents of trade. Quick reference can help you see what types of bonuses they offer and what is available at any given moment.
And More
There is always more, these notes go on for a while!
Spice Hall Talent activation has been changed to ensure Talents with a % chance to run will not block other Talents from running if they fail. Over all, this will see an increase in Talents running during spicing.
We've fixed an issue with the "Distress Signal" card that was allowing you to get some $2 or $3 paybacks for helping to tow in a disabled ship.
We've also added 2 new art boards to the orbital card game for refuel and extorting bribes.
If you get a stash from winning a combat -- such as in Salvage -- the crew victory screen now includes the details.
Also, we fixed the coloration of the text in ship comparison to help avoid red-brown (gold) issues.
v2.5.41 - 6/4/2019
- Added 2 new Steel Song prison cells -- Interrogation Chamber and Interrogation Ward, each create up to 10 Intel when taking on a new prisoner during a mission
- Added new priority D starting ship, the Longbolt is 3400 Mass, fast travel and spy-ready ship, requires Big Network unlock
- Added new Exchange and Black Market section to the Talent manifest including all trading bonus and trade into conflict talents
- Improved De Valtos faction ship "Corsair Interceptor" -- upgraded to Cargo Hold 2, Nav Assist Module 2, added 13th small slot with Sensory Array 1
- Improved rules for how Spice Hall Talents run -- Talents with a % to fire that do not no longer block other Talents from running
- Reduce power of tier 1 Crippling Effect "Void Contortions" created by torps (now -10% Defense, -10% Escape, -10% Armor)
- Reduced power of some of the Terrox xeno tier 3 components
- Fixed Orbital Ops result of Distress Signal that could sometimes result in $2 or $3 credits when towing
- Improved description of stashes won via crew combat to include the type and count of the stashed resources
- Added new card art for orbital operations for extortion bribes and refueling
- Clarified rules description for both Wing Bomber's "Intimidating Fly Over" and Wing Commando's "Grandiose Arrival" -- both require piloting craft
- Reduce cool down for Wing Commando's "Grandiose Arrival" to 9 weeks
- Fixed bug where Talents that require character to be piloting a craft might not appear in ship or crew victory if there was one crew member out of a craft
- Updated font color in ship comparison tooltip and report to avoid red and gold looking to close
- Improved new game crew generator to ensure better number of starting crew dogs