Star Traders: Frontiers Update #166: Merchant Grandeur
Jul 17, 2019 15:59:14 GMT -5
strega, grävling, and 2 more like this
Post by fallen on Jul 17, 2019 15:59:14 GMT -5
Update #166 rolls out with a new Mass 8000 freighter, a rebuild of the Cargo Missions to make the more exciting and lucrative for focused merchants, a new look at how craft pilots gain XP, and a major rebalance to the Mass allocated for Dual-Field Engines, Barracks and Officer Cabins. As always, there is more so check the full notes below.
If you're enjoying the pace of updates and improvements, please share the game with a fiend and be sure to leave a review!
For anyone having crashes during the Faen storyline or other storylines when completing a mission, this update should resolve it! Thanks to everyone for reporting the issue.
Expanded Cargo Missions
While peaceful merchants have run cargo missions for a long time, these missions have not scaled well to the power and grandeur of those said merchants. With the latest update, Cargo Missions now take into account the captain's cargo hold size, their Rep with the faction and their Trade Permit level when determining how far to push the requirements for the cargo delivery -- and the price. The rewards for cargo delivery now scale more above the linear line as these requirements go up. Now, its possible to see larger deliveries with larger pay days.
Crew and Officer Mass Reductions
We've made some important and highly impactful changes to the Mass stats for all ship components -- small, medium and large -- that primarily house Officer or Crew. This type of component has across the board seen a reduction in Mass, sometimes upwards of 20%. As every ship is required to have some barracks and officer cabins, this frees up a bit more design space across the board and even more so on ships that feature multiple components to house their crew and officers.
Dual-Field Void Engines have also seen a reduction in Mass to improve their place within the engine hierarchy and to help offset the decision to return to Balanced engine from one of the specialist builds.
Pallas Freighter
The new Pallas Freighter leaves the starport at a heavy 8,000 Mass boasting powerful internal shielding, best-in-class fuel storage (96 base, 250 all told) and the average hull points of a freighter built for transport.
The Pallas offers 8 large slots -- an unrivaled layout with a ability to expanding with large components like cargo holds. In trade, it has only 12 medium and 8 small slots. The Pallas has the option to convert into a carrier and fly up to 3 max craft, which is especially suited to its large slot setup.
Built out with a wide array of medium component cargo holds, a Salvage Bay, and an array of bristling weaponry for its own defense -- the Pallas Freighter will cost you more than $1,000,000 credits to get into but is worth the price tag.
Railgun Rebalance
The Blazelight Railgun and Radiance Raligun -- the high level small slot railguns -- have been rebalanced a bit with Update #166. The Radiance has been pushed even more into the pattern of a crippling weapon with high Radiation Damage and high Crippling Chance. The Blazelight maintains its position as a more hull-destructive version of the weapon.
We've also added a new windowed resolution by request and dropped in 8 new awesome barks (thanks contributor) that reference back to Exodus and pre-Exodus lore.
v2.5.67 - 7/17/2019
- New 8000 Mass class Ship: Pallas Freighter - mighty transport class
- Enhanced cargo delivery missions to scale up delivery requirements (more cargo, more reward) based on ship's cargo hold, Permit rank, Rep levels
- Improved balance of XP granted for craft pilots during ship combat, also moved XP gains to moment of attack/boarding/intercept instead of landing
- Rebalanced & reduced mass costs for Dual-Field Engines, Barracks and Size 2 Officer Cabins
- Added 8 new barks hearkening back to Exodus and galactic core
- Added 2560x1080 windowed resolution by request
- Fixed switch names of ship debuffs Devastating Shot and Disabling Approach in hovers during ship combat
- Rebalanced Blazelight Railgun (small slot, lvl 5) and Radiance Railgun (small slot, lvl 6)
- Fixed issue where story event on quadrant map might not stop ship from moving
- Fixed crash occurring on some maps with Faen or other story missions ("Conspiracy in Motion", etc)