Slide87
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Post by Slide87 on Feb 3, 2012 11:55:00 GMT -5
While playing(and testing taxi travels) i noticed a thing: When The combat starts, Game Time stops,and it restarts at the combat end...Is this wanted?? 'cause it'd be better, while the combat takes life,that the time normally proceeds(realism suggestion)
-Slide-
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Post by absimiliard on Feb 3, 2012 12:08:24 GMT -5
So if I walk across a neighborhood it runs about an hour of game-time, but if I get into a fight and run across the neighborhood before escaping it will have taken no game-time?
Fascinating.
-abs
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Slide87
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Post by Slide87 on Feb 3, 2012 12:12:17 GMT -5
yeah XD I'm sure that so it's,but i tried only one time ^^
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Post by Cory Trese on Feb 4, 2012 12:28:31 GMT -5
I will double check the code that converts combat round counts into game turn advancement.
The combat engine has no business advancing the turn but from a game design standpoint the lack of time change after combat isn't intentional.
I will test myself and check the code
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Slide87
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Post by Slide87 on Feb 4, 2012 13:38:55 GMT -5
Thank you,when i'll play ck(after dinner i think) i control this thing(i noticed that only one time,maybe it was a singular "issue")
^_^
Ehi,really,thank you for the response Cory =)
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Slide87
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Post by Slide87 on Feb 4, 2012 14:17:07 GMT -5
Ok,confirmed,i tested it,the time stops =)
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HarryKILLSworth
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Post by HarryKILLSworth on Feb 4, 2012 14:18:24 GMT -5
It time to change the batteries in the ol' watch.
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Post by Cory Trese on Feb 4, 2012 15:42:42 GMT -5
Ok,confirmed,i tested it,the time stops =) Of course it depends on many factors and this post doesn't have enough specific detail to figure out why time isn't passing for your character. I'll keep researching and asking testers.
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Slide87
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Post by Slide87 on Feb 4, 2012 17:06:18 GMT -5
But I have a question: Is it a general CK RPG "issue","bug" ecceecc or a problem with my savegame,my system??? Or better,do u already know the answer to this question? =) About testing it,if u want xtra details,just tell me,i posted this thing 'cause honestly i didn't understand if it was a bug or a developmente choice ^^(In fact i didn't post here but in CK RPG zone for this reason) ^_^ I didn't make serious testing =) Only 2 tries without writing nothing ^^ If u want more,no problem^^ Obviously if "Player Testing" is useful,in this case(surely u have more ways and resources to testing this)...=)
-Slide-
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HarryKILLSworth
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Post by HarryKILLSworth on Feb 4, 2012 20:20:55 GMT -5
Like I said maybe your character needs to change the batteries in host watch, hence the reason time has stopped.
Geez, doesn't anyone listen to the hopped up, raving lunatic anymore?
HELLO! I see pretty birdies! Cuckoo! Cuckoo! Cuckoo! Cuckoo! Cuckoo!
Jack Rabbit and the hungry man went walking through the forrest. When they came out, there was only a fat man, and Jack was delicious.
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Post by Cory Trese on Feb 5, 2012 13:12:10 GMT -5
All of the rules involve one of the difficulty scalars, eventing values and round counts.
So, without more details I just mean to say that your CK RPG bug reports are usually less useful than those that include turn #, character type, difficulty level and device.
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Slide87
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Post by Slide87 on Feb 5, 2012 14:25:37 GMT -5
Good to know =) i will include those infos in next reports =)
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Post by fallen on Feb 6, 2012 23:01:53 GMT -5
Slide87 - you could also provide them with this report =)
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Slide87
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Post by Slide87 on Feb 6, 2012 23:15:54 GMT -5
Ehm when that thing of time happened i forgot to look #turn... Sorry =(
'bout class and difficulty: GUNSLINGER on Normal
'bout phone and droid os: Samsung galaxy gt-i5800,droid 2.1(not rooted)
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