Star Traders: Frontiers Update #170: Void Thunder
Jul 27, 2019 21:06:24 GMT -5
strega, grävling, and 2 more like this
Post by fallen on Jul 27, 2019 21:06:24 GMT -5
Update #170 rolls out with a big focus on captain's quality of life in ship status and while planning how to upgrade your ship. These changes are a continuation of work we began last week and improvements that have been requested by different players. We're happy to deliver more ship component icons as well as visually marking the level of all tiered ship components directly on the icon!
A huge thanks to everyone posting feedback, suggestions and reviews!
Component Level Visible
Whenever you're looking at a ship component that has a level as part of its description, you'll now see that level in roman numerals over the icon, easy to read and see at a glance. This is a huge help in being able to visual share a ship design. It is also even more important when browsing component lists within the starport.
Along with this, we've done some name standardization to be sure that any component which is part of a tiered setup (1 to 4, etc) has the level in its name (Pilot Assist Module 1).
More Component Icons
We've also added a new set of component icons for the different modules of your ship -- differentiating Armor-focused components, Shield-focused components, those types of seals and plating for orbital ops and ship combat, as well as spike modules. We've also added icons for the exo-crawler exploration components and differentiated Warhammer and Behemoth Void Engines.
v2.5.75 - 7/27/2019
- Improved ship component display for shopping, sharing and planning
- Added new component icons for Armor components, Shield components, exo-crawler, Behemoth and Warhammer void engines
- Added new component icons for operations seals and protectors, spike modules
- Added level tag to all icons for all ship components in sequences (Fuel Tank 1 to 4, etc)
- Improved consistency of naming of ship components, especially those in a sequence (Pilot Assist Module 1)
- Fixed reported issues with Mission jumps
- Clarified rules for Rank / Permit / Edict loss in the Contact details panel