Post by drspendlove on Sept 9, 2019 7:19:06 GMT -5
For the purposes of the following, I propose Xeno have ship combat talents that are similar to, but subtly different from, faction ship combat talents:
A. Make Xeno feel more alien
B. Make Xeno fights slightly harder
C. Increase the diversity of viable strategies versus Xeno
D. Replace Twitch Surge for Xeno with something containing counter-play.
I propose that these use the same icons as their faction counterparts to both aid in recognition, and reduce the amount of work needed to support these. I also will try to keep the suggested alternative talents similar enough to the faction talents to allow the AI logic to remain basically unchanged.
Let's start with the pilot.
Guided Fire
Buffs Ship with +15% Accuracy, +10% to Hit Craft, +10% Critical for next 3 Turns
Align Weaponry
Buffs Xeno Ship with +10% Accuracy, +10% to Hit Craft, +15% Critical for next 3 Turns
(Make Xeno more deadly with this talent, if they can hit you)
Evasive Maneuvers
Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns
Predator's Defense
Buffs Xeno Ship with +20% Defense, +10% Shield, +5 Range Change for next 3 Turns
(Trades evasion and armor for a shielding defense with a new threat in the form of a range change bonus.)
Sharp Steering
Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns
Chaotic Movement
Buffs Xeno Ship with +20 Range Change, +5% Defense for next 3 Turns
(Removes the non-thematic escape with more general-use range change and a tiny defense bonus)
Broadside Angle
Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns
Cannons Forward
Buffs Xeno Ship with +30% Accuracy, +20% to Hit Craft, +45% Dmg, -30% Defense, -20% Armor for next 3 Turns
(More aggressive version of the same.)
Twitch Surge
Guarantees successful movement to closer range; 10% + Quickness chance to advance 2 positions
Demonic Pursuit
+45 Range Change, +15% Accuracy for a single turn while advancing; 10% + Quickness chance to advance 2 positions, on success.
(This allows for extreme escape builds to counter a Twitch Surge replacement. However, the odds they'll take damage while attempting such jump considerably due to the temporary accuracy bonus. Furthermore, most builds really won't be able to compete with a +45 range change bonus. But having the possibility of escape if you focus your dice pools enough and don't lose too many components while they advance on you adds strategic depth to Xeno fights.)
Devastating Shot
If any ship weapons hit, this Crippling Attack causes -25% Dmg, -15 Range Change for the next 4 Turns
Horrifying Impacts
If any ship weapons hit, this Crippling Attack causes -20% Dmg, -15 Range Change and increases Crew Morale loss by 50% for the next 4 Turns
(Adds a serious threat in the form of morale depletion to an otherwise defensive talent.)
Forward Thrusters
Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns
Otherwordly Propulsion
Buffs Xeno Ship with +10% Defense, +15% Shield, +20 Range Change, -40 Escape, +5% Critical Chance for next 3 Turns
(Trades shielding and armor for a critical chance bonus)
Wild Flying
Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns
Impossible Evasion
Buffs Xeno Ship with -15% Accuracy, +40% Defense, +5% Armor for next 3 Turns
(Xeno ignore morale losses. Trades some armor bonus for massive overall defenses. Requires the player to stack bonus accuracy if more than one of this is used in succession.)
A. Make Xeno feel more alien
B. Make Xeno fights slightly harder
C. Increase the diversity of viable strategies versus Xeno
D. Replace Twitch Surge for Xeno with something containing counter-play.
I propose that these use the same icons as their faction counterparts to both aid in recognition, and reduce the amount of work needed to support these. I also will try to keep the suggested alternative talents similar enough to the faction talents to allow the AI logic to remain basically unchanged.
Let's start with the pilot.
Guided Fire
Buffs Ship with +15% Accuracy, +10% to Hit Craft, +10% Critical for next 3 Turns
Align Weaponry
Buffs Xeno Ship with +10% Accuracy, +10% to Hit Craft, +15% Critical for next 3 Turns
(Make Xeno more deadly with this talent, if they can hit you)
Evasive Maneuvers
Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns
Predator's Defense
Buffs Xeno Ship with +20% Defense, +10% Shield, +5 Range Change for next 3 Turns
(Trades evasion and armor for a shielding defense with a new threat in the form of a range change bonus.)
Sharp Steering
Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns
Chaotic Movement
Buffs Xeno Ship with +20 Range Change, +5% Defense for next 3 Turns
(Removes the non-thematic escape with more general-use range change and a tiny defense bonus)
Broadside Angle
Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns
Cannons Forward
Buffs Xeno Ship with +30% Accuracy, +20% to Hit Craft, +45% Dmg, -30% Defense, -20% Armor for next 3 Turns
(More aggressive version of the same.)
Twitch Surge
Guarantees successful movement to closer range; 10% + Quickness chance to advance 2 positions
Demonic Pursuit
+45 Range Change, +15% Accuracy for a single turn while advancing; 10% + Quickness chance to advance 2 positions, on success.
(This allows for extreme escape builds to counter a Twitch Surge replacement. However, the odds they'll take damage while attempting such jump considerably due to the temporary accuracy bonus. Furthermore, most builds really won't be able to compete with a +45 range change bonus. But having the possibility of escape if you focus your dice pools enough and don't lose too many components while they advance on you adds strategic depth to Xeno fights.)
Devastating Shot
If any ship weapons hit, this Crippling Attack causes -25% Dmg, -15 Range Change for the next 4 Turns
Horrifying Impacts
If any ship weapons hit, this Crippling Attack causes -20% Dmg, -15 Range Change and increases Crew Morale loss by 50% for the next 4 Turns
(Adds a serious threat in the form of morale depletion to an otherwise defensive talent.)
Forward Thrusters
Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns
Otherwordly Propulsion
Buffs Xeno Ship with +10% Defense, +15% Shield, +20 Range Change, -40 Escape, +5% Critical Chance for next 3 Turns
(Trades shielding and armor for a critical chance bonus)
Wild Flying
Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns
Impossible Evasion
Buffs Xeno Ship with -15% Accuracy, +40% Defense, +5% Armor for next 3 Turns
(Xeno ignore morale losses. Trades some armor bonus for massive overall defenses. Requires the player to stack bonus accuracy if more than one of this is used in succession.)