Post by daveal on Sept 16, 2019 22:50:59 GMT -5
Assorted feedback from a run with extra doctors and medical bays on a Wolf Vector, naturally called "Wolf's Anatomy"
a. I was trying to use Generous In Service, which triggers on a landing, to build rep with a faction. But I also have e-techs with Listening Post. That also triggers on a landing, and I had more e-techs. Is there a way to control which triggers? I tried undocking and docking again at the same planet, but that doesn't appear to trigger any landing talents. Seems like the e-tech always triggers first, but I guess it could be unfortunate RNG.
b. When trying to stack missions, I find the little icons in the left side picklist like the box, handcuffs or passenger to be useful to quickly summarize the mission types. Could you add icons to all the missions? For example, neither the survey missions nor the "build a base" missions have icons, and it would be handy to tell them apart. Granted by now I can tell most of them by name, like "Survey Tour" or "Distilled Trove", but still.
c. I started helping the Arbiter on the second founding, but I was doing a non-combat run and I got the Mok prince mission, which requires two ship combats: Pirates Behind Every Star. I talked with the prince, so the mission showed up in his active missions picklist, but I never accepted the mission. Then years later, well after the second founding had happened, the quest is still there in his picklist. Should the "help the founding" missions disappear if they never got started? (A long time back I had complained that I was well underway with one of these missions when the second founding came and then I couldn't turn in; this is different, I never accepted the mission.)
d. Having the full count of jumps shown in the mission summary is very helpful. There are some missions like outlaw's web where there "shouldn't" be any way to know the exact jump count. These are multi step missions where the location of the middle objective is unknown. It is nice, but a little mood-breaking to know the exact jump count of those. I suppose I could use the map to know that the outlaw must be in one of these three systems, say, because those are the only ones that would give that jump count. It would help the mood if those missions (only those missions) displayed "unknown" for the total jump count.
e. Typo in mission text, should be "frequently"
f. I got the story "The Blade" with the bounty hunter attack. There is a line where the crew tells me who ordered the hit, a particular contact Prince Amir Rolkien, and they said the contact must hate me. But, I don't have a contact with that name at all. Is the contact supposed to be one, who I have interacted with ever? How would I even find out about that? I entered these names in the contact search box, and still no matches. BTW I had been cruising along on missions at that point, and now I sweated a little bit whenever I went to the spice hall, so it was a good change of pace. (Of course I also had >1M credits and no plans to spend it, so I just paid him off.) EDIT: I found that contact later. Still have no idea why he hates me. How can I learn more?
g. The contact search box is great. It doesn't search all text, I guess. Suppose I have two contacts who support each other, say Faen and Smith, and both are in my contact list. Then the detail panel of Smith says "supports Faen" and vice versa. If it were searching all text, then when I entered Faen in the search box, the picklist of matching contacts would show both Faen and Smith. But Smith is missing. I was using this to try to see if Amir Rolkien above was connected to some of my contacts and hated me indirectly.
h. For trait reconditioning, are there only two types? Gestalt and Chaesin? There are four contact types, two Gestalt and two Chaesin. Do both of the Gestalt contacts recondition the same traits? I was disappointed to find that some traits, like snob and drunk, can't be reconditioned. I have them on valued crew which I can't easily replace.
i. (wiki) This lists the traits subject to conditioning by contact:
startraders.gamepedia.com/Trait_Conditioning
This lists all the traits:
startraders.gamepedia.com/Traits
It would be handy to have two new columns in the traits table, "can be gestalt reconditioned" and "can be chaesin reconditioned".
a. I was trying to use Generous In Service, which triggers on a landing, to build rep with a faction. But I also have e-techs with Listening Post. That also triggers on a landing, and I had more e-techs. Is there a way to control which triggers? I tried undocking and docking again at the same planet, but that doesn't appear to trigger any landing talents. Seems like the e-tech always triggers first, but I guess it could be unfortunate RNG.
b. When trying to stack missions, I find the little icons in the left side picklist like the box, handcuffs or passenger to be useful to quickly summarize the mission types. Could you add icons to all the missions? For example, neither the survey missions nor the "build a base" missions have icons, and it would be handy to tell them apart. Granted by now I can tell most of them by name, like "Survey Tour" or "Distilled Trove", but still.
c. I started helping the Arbiter on the second founding, but I was doing a non-combat run and I got the Mok prince mission, which requires two ship combats: Pirates Behind Every Star. I talked with the prince, so the mission showed up in his active missions picklist, but I never accepted the mission. Then years later, well after the second founding had happened, the quest is still there in his picklist. Should the "help the founding" missions disappear if they never got started? (A long time back I had complained that I was well underway with one of these missions when the second founding came and then I couldn't turn in; this is different, I never accepted the mission.)
d. Having the full count of jumps shown in the mission summary is very helpful. There are some missions like outlaw's web where there "shouldn't" be any way to know the exact jump count. These are multi step missions where the location of the middle objective is unknown. It is nice, but a little mood-breaking to know the exact jump count of those. I suppose I could use the map to know that the outlaw must be in one of these three systems, say, because those are the only ones that would give that jump count. It would help the mood if those missions (only those missions) displayed "unknown" for the total jump count.
e. Typo in mission text, should be "frequently"
f. I got the story "The Blade" with the bounty hunter attack. There is a line where the crew tells me who ordered the hit, a particular contact Prince Amir Rolkien, and they said the contact must hate me. But, I don't have a contact with that name at all. Is the contact supposed to be one, who I have interacted with ever? How would I even find out about that? I entered these names in the contact search box, and still no matches. BTW I had been cruising along on missions at that point, and now I sweated a little bit whenever I went to the spice hall, so it was a good change of pace. (Of course I also had >1M credits and no plans to spend it, so I just paid him off.) EDIT: I found that contact later. Still have no idea why he hates me. How can I learn more?
g. The contact search box is great. It doesn't search all text, I guess. Suppose I have two contacts who support each other, say Faen and Smith, and both are in my contact list. Then the detail panel of Smith says "supports Faen" and vice versa. If it were searching all text, then when I entered Faen in the search box, the picklist of matching contacts would show both Faen and Smith. But Smith is missing. I was using this to try to see if Amir Rolkien above was connected to some of my contacts and hated me indirectly.
h. For trait reconditioning, are there only two types? Gestalt and Chaesin? There are four contact types, two Gestalt and two Chaesin. Do both of the Gestalt contacts recondition the same traits? I was disappointed to find that some traits, like snob and drunk, can't be reconditioned. I have them on valued crew which I can't easily replace.
i. (wiki) This lists the traits subject to conditioning by contact:
startraders.gamepedia.com/Trait_Conditioning
This lists all the traits:
startraders.gamepedia.com/Traits
It would be handy to have two new columns in the traits table, "can be gestalt reconditioned" and "can be chaesin reconditioned".