Post by drspendlove on Oct 23, 2019 18:46:17 GMT -5
At fallen 's request, I'm going to centralize the various things I want to know or have automated for the wiki:
TBF:
1. Mechanics of how attacking a Tact Point works. (Engineer's Strike talent)
2. Mechanics of how Xeno TP actions and Spawn towers work.
3. One-time export of turret/mine/flame turret equipment stats and talent levels per Engineer's talent level.
STF:
1. Cascading internal damage rules
2. Small craft mechanics (How does small craft agility work etc?)
2a. Small craft accuracy/evasion with engine stats
2b. Small craft range change (can it ever fail?)
2c. Small craft boarding rolls (what is being rolled here?)
2d. What exactly causes maintenance points and how are they bad?
2e. How does dogfighting work?
3. Boarding rolls mechanics (How are boarding targets selected beyond "higher is better"?)
4. Export/Sync automation for crew combat weapons/armor/gear (feel free to exclude spoiler or unlocked items)
5. Lore details on each RTG (feel free to just pick off one at a time. I only have one of them thus far...)
6. Export/Sync automation for rumors to replace my manual stuff.
7. Details on what planet types do beyond what I have about spice being more abundant in deserts.
8. Recruiting factors details (which planet/zone factors impact recruitment, and roughly how?)
9. Contact actions possible
10. What is the exact initiative penalty for going to -10 or lower initiative?
11. Component Damage in crew combat details (not just cascading but how "25" component damage translates to damage. Also how mass impacts component HP. Also, how mass reducers that have negative mass have HP.)
12. Are non-percent ship combat damage bonuses flat, weighted, or big dice? (Is burner skid's rad damage +80, +41 to 80, or +1 to 80?)
13. New details on the exact costs to retrain.
14. How does the engine Agility check work for Flash Charge?
15. How large is the attribute bonus for faction affinity of recruits?
TBF:
1. Mechanics of how attacking a Tact Point works. (Engineer's Strike talent)
2. Mechanics of how Xeno TP actions and Spawn towers work.
STF:
1. Cascading internal damage rules
2e. How does dogfighting work?
3. Boarding rolls mechanics (How are boarding targets selected beyond "higher is better"?)
5. Lore details on each RTG (feel free to just pick off one at a time. I only have one of them thus far...)
6. Export/Sync automation for rumors to replace my manual stuff.
10. What is the exact initiative penalty for going to -10 or lower initiative?
11. Component Damage in crew combat details (not just cascading but how "25" component damage translates to damage. Also how mass impacts component HP. Also, how mass reducers that have negative mass have HP.)
13. New details on the exact costs to retrain.
15. How large is the attribute bonus for faction affinity of recruits?