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Post by pillowesque on Feb 22, 2020 14:49:44 GMT -5
Hey long time fan of this game and new backer for flashpoint here, I sat on most of my suggestions because a lot of them you fixed without my input over the months but this one has been bugging me a lot since I'm a huge fan of ship combat. I was wondering if it was feasible to let us manipulate the skill bar for ship talents (think WoW or D:OS hotbars, with a lock or something, so we can move them around on the grid and they stay in the same spot) since it's one of the only things left in the game that feels unfinished to me. Someone in your discord (I joined today, and he was nice enough to point me here) said they probably change based on your ability to use them but I think it'd be neat if instead of having them disappear and then come back in a different spot after you gain more charges or move ranges they just stayed where you wanted them or at least went back to the same spot once back up. It's not gamebreaking or anything but it would really be appreciated and make this game feel more like most of my favorite turn based games like divinity original sin or xcom. Thanks again for all you guys do by the way, I'm always impressed by the quality and frequency of your updates. Good luck on your next game and thanks for still supporting this one (I'd totally buy dlc or a supporters pack for ST:F!) Regards, -Pillow
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Post by Cory Trese on Feb 22, 2020 16:23:33 GMT -5
We've definitely tried to make the Talent bar in Ship Combat as efficient as possible, but I'm sure it could be improved.
I am sorry to hear that it feels unfinished to you, that is not our intention; we put months of work into that feature during the development process and our intention is that the entire game feel polished and finished.
We will definitely keep your feedback in mind for any future Star Traders: Frontiers sequels. You'll be able to order your mercenary's Talents in Flashpoint, but that game has a simpler Talent matrix and doesn't have to dynamically account for stacking, damage, range, crew morale, small craft, etc.
I don't know much about your builds, but it is also possible you're seeing problems based on an inefficient crew setup. You shouldn't have THAT many Ship Combat Talent stacks on an efficiently run ship. Maybe post a screenshot of your Talent Manifest?
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Post by pillowesque on Feb 23, 2020 11:42:18 GMT -5
Hey yeah I restarted and did a more optimized build this time and it really feels a lot better. I think my OCD just really aggressively messes with me when some of my talents are hidden below and I have to scroll for them but not always the same ones so this time I went with a full-on boarding or flee comp and I'm loving it. I think next time I go for a ship combat build I'll actually take some time and re-train talents so that I'm not sitting on roughly 15-20 of them as I did with the one that felt bad. Ideally I like to have 2-4 of each ability that I use frequently since sometimes there's back to back combat but after taking a closer look at some of the abilities I'm realizing that some of the earlier ones I use a lot less frequently because some of the later ones do their jobs better and I'll just start re-training and doubling down on the ones I really like later-game.
Thanks for the quick reply btw! I didn't think to check back so quickly lol -- since I have you here could I also maybe suggest the ability to change hotkeys for moving the map around? I really strongly prefer asdw because I have some wrist pain and being able to edit the hotkeys that are on asdw to other stuff and move my map with them would be *so* comfy =] Other than that no real suggestions I'm loving the game and exploring all the new content since my last playthrough I missed so many patches you guys put them out like maniacs ^^
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Post by Cory Trese on Feb 25, 2020 10:39:12 GMT -5
I can look into trying to allow rebinding of the panning axis in the engine. May or may not be possible.
In the new engine, on the next game, we'll have that feature for sure. To the future!
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