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Post by Deleted on Feb 1, 2013 19:41:38 GMT -5
grävling What about a new difficulty called experimentation? On this difficulty you can't die and can manually change difficulty at will (from insane to impossible to basic etc), as well as manually make your lv go up (accompanied by a turn increase) and being able to make aliens automaticly appear I think it might be better to offer the abiity to buy awards individually, with a discount for buying multiple awads at once and a "unlock all" option to just unlock everything at once. I think it would be more player freindly as some players may be able to unlock all but 1 award and want to just buy that 1 award. martyparty and slayernz stockpiling money can be very challenging if the amount of money stockpiled needs to be rediculously high. So 100 million credits on insane fr exaple, would be cballenging, as you'd need to survive for quite a long time to be able to stockpile such an amount. Although your ideas are also good
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Post by grävling on Feb 1, 2013 19:46:51 GMT -5
grävling What about a new difficulty called experimentation? On this difficulty you can't die and can manually change difficulty at will (from insane to impossible to basic etc), as well as manually make your lv go up (accompanied by a turn increase) and being able to make aliens automaticly appear All of this would be cool. But I would prefer it in a separate game. ST-Experimental-Sandbox anyone?
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Post by Deleted on Feb 1, 2013 22:19:46 GMT -5
grävling What about a new difficulty called experimentation? On this difficulty you can't die and can manually change difficulty at will (from insane to impossible to basic etc), as well as manually make your lv go up (accompanied by a turn increase) and being able to make aliens automaticly appear All of this would be cool. But I would prefer it in a separate game. ST-Experimental-Sandbox anyone? I would download it, but I would suggest only having having it available from this forum or the game website instead of google play, that way people won't download it while looking for the real game.
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Post by rawrpaw on Feb 15, 2013 23:18:52 GMT -5
I personally don't agree with easy unlocks but I can understand why you'd want them, I've felt a bit held back in the past without them. It all seems a bit unfair. That being said I just got to level 50 on insane to unlock the bonus xp perk and its the most enjoyable thing I've done so far. I think working towards something gives you a greater satisfaction when you achieve something if it gives you something back in return. It reminds me of when my friend unlocked every cheat on Goldeneye (N64) just by completing the challenges and I used the unlock codes - he certainly got a lot more out of the game then I did. I think easy unlocks take away some of the fun.
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Post by Deleted on Feb 16, 2013 0:41:42 GMT -5
I personally don't agree with easy unlocks but I can understand why you'd want them, I've felt a bit held back in the past without them. It all seems a bit unfair. That being said I just got to level 50 on insane to unlock the bonus xp perk and its the most enjoyable thing I've done so far. I think working towards something gives you a greater satisfaction when you achieve something if it gives you something back in return. It reminds me of when my friend unlocked every cheat on Goldeneye (N64) just by completing the challenges and I used the unlock codes - he certainly got a lot more out of the game then I did. I think easy unlocks take away some of the fun. Totally agree. Though some players just want the easy road. And if they're willing to pay more, why not? I mean, its not like in-app cheats are rare on mobile games, they're already taking over the market (that and ads, as many players prefer to play a free game with ads than a paid game without)
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Post by missionhill on Feb 16, 2013 3:05:43 GMT -5
Two thoughts: would one agree that there seems to be an overt sense of entitlement from the player? Simply because the dev is an active participant in the discussion and feedback. The game works have fun and check all God-mods at the door? A real risk with unlocking everything is the demise of a highly replayable game. Lastly I love casually playing. I believe there are no truly hardcore gaming apps. If there were players would need Lasik surgery early and often. Enjoy it for what it's worth.. if it's worth money...venting at the dev... all right. But you keep coming back to play. That's the real worth.
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 16, 2013 3:12:08 GMT -5
Yes there's a risk of that, but if we don't tell them what we wish was different about the game, how will they know? And just maybe, they'd consider doing something like that in their next game, if not the current one.
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Post by contributor on Feb 16, 2013 10:04:55 GMT -5
As I've said before I think that an unlock for those who want to play "casually" is not that bad of an idea. Again if they want to support Trese Brothers that way, why not. I understand the other concerns of not wanting to be one of those games that feels like it's just trying to suck as much money out of you as possible, especially if you've paid for it upfront. I had two thoughts.
1) You could have a dialogue box that's part of the unlock that actually discourages people to buy it. "We really believe all of these unlocks can be accomplished without buying this upgrade and we believe you'll have more fun unlocking them that way. If you wish to continue please click "yes"
2) You could always keep a level of "Uber-unlocks" that you can't buy, that must be earned. That way you could avoid the charge that you've made the unlocks so difficult so as to force people to buy the unlock pack.
At the end of the day, you're always going to have whiners who will find some fault with what you've done. For that I think you need some switch you can flick that locks them in to playing for Steel Song every game.
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Post by missionhill on Feb 16, 2013 12:17:07 GMT -5
martyparty and contributor is good food for thought. Thanks. Overall I believe the point is moot. This is a done app. We all have opportunity to participate in the alpha kickstarter for Heroes of Steel. Even a smaller backing proves we fundamentally enjoy what Trese Brothers do and believe in why they do it. I believe you may be asking with bad timing. The devs got a clear mission... bring us quality mobile gaming. Cory is always free to rethink it. In my opinion and experience... the dev does give goals... like Easter eggs even. Isn't it a rarity that we get dialogue the devs at all? You think EA and its Origin fiasco even dares comparison? No... of course not. My point is we are already privileged enough to have the discourse we do have the devs. Sure... send your wishlist... But is not a birthday wish fulfillment for any gamer who is most awful sick of dying. Hey.. one of the first words outta me to the Trese Bros. was yo! Cyber Knights on Simple is too difficult for my dying white self. They told me how extremely difficult simple used to be a few versions prior. Sorry,I'm rambling (I'm a lady ! Sorry excuse but true) My point is my guess is that the devs respond to the math of the coding... the chaos of the dice roll and merge that to the greater needs of 1- the devs artistic goals and 2- the player community's majority vote. From what the devs and the community give to me... it's logical that there is no majority for unlocks with startraders. Maybe because it really is more hardcore than I thought. I don't mean overclocking your mobile....I mean maybe it's more "heavy RPG" I like RPG (no brainer we all are or we wouldn't be on these forums) It's the math behind the programming... the dice roll... most always the House always wins... and that's how it is. Don't unlock the goodies... win the goodies. Is a moot point. Is an awesome Vegas long shot... if we sweating over it... then we playing too much. Let us chill. The game not going anywhere... and until majority rule helps an artist/a dev to decide... my money is on enjoy what we got. We all know it works and enjoy it for the escape that it is. ... And that's all I have to say about that... Forrest Gump.
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Post by contributor on Feb 16, 2013 15:05:58 GMT -5
Vous dites quoi?
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chronic
Exemplar
[ Star Traders 2 Supporter ]
I bloody well hate two things in this galaxy; Independants and Xenos.
Posts: 389
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Post by chronic on Feb 26, 2013 17:48:19 GMT -5
Just unlock everything for easy mode. Problem solved.
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Post by Unbeliever on Sept 13, 2013 17:24:55 GMT -5
Cory: I vanish again for a year, not really playing Star Traders anymore, pop back in to see what's new, check the upgrades, and find out you went ahead and added "Unlock All" as in in-app purchase?!?!? Woohoo! I clicked that Purchase button so fast it wasn't even funny. This thread shows you starting to change your mind, but for the life of me, I can't find any further discussion of the feature anywhere on the forums. I'm not ENTIRELY sure what changed your mind -- you thought you were being stubborn? -- all the cool kids are getting rich off of in-app purchases, why not you? But I'm thrilled you did, and just wanted to say THANK YOU, and assure you, you made some extra bucks off of me. (I thought the unlock was a tad overpriced -- but then, I thought the Elite game was a tad UNDERPRICED, so all told, it's a wash.) Besides, I believe in supporting awesome indie developers. So thanks again! Now I've gotta root around for that discussion of professions and strategies I saw once upon a time, so I can start a new Captain "right" and get back into the swing of things...
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Post by fallen on Sept 13, 2013 22:07:47 GMT -5
Unbeliever - thanks for the encouragement! With enough feedback from the community, we wanted to support our users, so we leveraged this in! Thanks for your support and purchase!
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Post by juicy on Sept 15, 2013 11:18:43 GMT -5
I guess I'll throw my 2 cents worth or BS in also B-). I used to program in C++ and the Visual Basics. I'll break it down as simply as possible. By no means do I think Cory and/or his staff make even close enough off the games they have created to support them. Meaning they probably have full time jobs. Saying this creating even the simplest of calculating programs took me a week or two of 4 to 8hr days. These simple programs had hundreds to thousands of lines of code. If you had just one character wrong or out of place in the code you had to go back and spend hours and possibly days trying to find where you messed up. So I can understand where Cory comes from when he says it just isn't possible to put something in the game that may seem so simple because when it comes to programming not even the simplest things to implement are no where close to being easy.
I hope this brings some possible insight to those who don't understand what it takes to create a game much less keep it running and make people happy.
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Post by Unbeliever on Sept 21, 2013 1:39:55 GMT -5
As a professional database programmer for a large organization, I totally agree. I'm on salary. I make just as much money on a bad day as on a good day. Plus, health care and other benefits. I can't IMAGINE trying to eke out a living as an indie developer, begging vast numbers of strangers to please like what I made enough to throw me a buck or two and not to pirate my creation instead. My comments on price earlier were intended to be relative. "Star Traders" is CERTAINLY worth more than they ask for it. As measured by their effort, it's probably worth $100 or more. As a PC game, they could probably charge at least $10-$20 for it. Even as an Android game, they could probably IMHO charge $5 or so (thus my "slightly underpriced" comment). The in-app-purchase price, on the other hand, would make sense for the PC-priced game. A game "addon" (or cheat) that costs MORE than the game itself feels "a tad overpriced". Comparatively speaking. But in terms of quality, not to mention effort, the Trese Bros should be buying Ferraris by now... (just for the frequency of updates alone!) No way I begrudge them a dime...
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