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Post by Aimstrong on Jul 3, 2020 10:28:32 GMT -5
Was thinking about a Navigator talent (that tries to reduce the time spent traveling) obtainable @ rank 8 or 11 (Jump Bridge Tuning ) Either -15-20% time spent in the jump (nice for long jumps >1 month) or a flat reduction in days (as I don't know the internals for this I can only speculate).
I know that in most cases -fuel is the best(especially early game) but sometimes I wish I had a -% jump time (super nice for mid late game).
Possible impacts and minuses: -the mission reward system $$ (number of jumps always has an impact $$ received with or without talents like Distant Commission) might need updating
-maybe the lore ??
After writing the idea in Discord other people suggested that this can be a component(more Hyperwarp Engine types) instead of a talent.
MintDragon suggested the notion of Hyperwarp Engine speed. This would determine the jump % or flat time reduction from the default time(may increase dev time but would be super cool!) I would gladly take any option that could offer this somehow.
Edit: what faction is the HW jump master ? (for the engine types I see that special engines are spread between factions with no winners or losers)
Thanks for reading!
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Post by fallen on Jul 5, 2020 8:52:34 GMT -5
Very cool concept, I could see this being either a HW component or a Talent but probably not both. Could be an add for high level Navigators or a highly expensive new type of HW jump that had other deficiencies like costing more fuel for your efficiency of time.
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Post by MTKnife on Jul 6, 2020 18:20:23 GMT -5
It's worth noting that, at present, the number of really useful Talents for Navigators is limited, so this could be a good fit.
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Post by resistor on Jul 22, 2020 14:14:42 GMT -5
I think that if it were a talent it would compete with Efficient Route, wouldn't it? I think it would be better as a hyperdrive component so that it wouldn't make other Nav talents less desirable.
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Post by brentaur on Jul 23, 2020 11:48:18 GMT -5
I still like the idea of a talent ("Kessell Run") that reduces HW travel time by a pretty big amount (like 40%?) but damages the HW drive like Skip. You could also do a component that reduces it by less (10% seems reasonable) but uses more fuel. For the talent, if it's available at the time, add it as an option button on the HW gate pop up screen.
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Post by Aimstrong on Sept 30, 2020 5:02:47 GMT -5
Thank you for implementing the new HW time reduction component in the new Update #230: Slicing the Void. Much appreciated!
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Post by Cory Trese on Sept 30, 2020 9:48:41 GMT -5
Thank you for all your support!
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Post by mishaadams198828 on Sept 30, 2020 11:34:39 GMT -5
I'm stoked for reducing jump cost. I usually go with a max mass carrier and run max (40 I think?) quadrants so saving fuel on my 10 jumps to 1st step will help a lot.
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