Slide87
Templar
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A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Feb 27, 2012 8:43:11 GMT -5
Ahahahah xD
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Post by johnfrasernash on Mar 13, 2012 9:48:59 GMT -5
How do you capture fugitives?
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Mar 13, 2012 10:00:21 GMT -5
U must make target unconscious(take his MP <= 0),with a stunning weapon,ie a MT Taser Unit,or a Stunna(both melee weapons,by now there aren't stunning guns),and kill the other enemies...=) If you capture the target and escape from battle,the job fails(while,in Assassin jobs,u can kill the target and quietly escape)...=)
Welcome to the forum,anyway ^^
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Post by fallen on Mar 13, 2012 10:41:38 GMT -5
john - the next release will also feature more helpful alerts during battle, letting you know that you have knocked the target out and need to neutralize the rest of the guards to succeed, or failed because you killed the target (HP < 0). Invest in a good stunning weapon =P
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Post by grävling on Mar 15, 2012 13:39:12 GMT -5
There are now stunning clubs, as well, but they are risky to use because sometimes they deliver physical damage -- which will kill your target instead of simply rendering him unconscious.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 15, 2012 19:06:25 GMT -5
Which is kinda useless, if you ask me. If I had to play Russian Roulette, I could already do it with the Chrome gloves.
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Post by fallen on Mar 17, 2012 6:28:42 GMT -5
They deal a lot of damage, if if I remember correctly. Someone wielding a giant hammer (of any sort) is not the best for that type of work. I can see it now... "We talked about this--just knock him out... gently okay? don't swing to hard... oh gah damn it! Again?"
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Post by LordofSyn on Mar 17, 2012 8:33:50 GMT -5
"I said fire a warning shot across his nose, not Up it!" Dark Helmet
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Mar 17, 2012 8:55:21 GMT -5
well andrew,you could add a miserable sleeping gun...=)(or some not lethal ammo for actual guns^^)
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Post by fallen on Mar 17, 2012 10:35:32 GMT -5
The art for non-lethal weaponry is just getting finished up now, so look forward to it in future releases. However, even non-lethal guns are going to cause some or random physical damage. Attachments:
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 18, 2012 22:42:55 GMT -5
Urgh... reminds me of playing "Heroes Unlimited" RPG...
Nice looking pistol by the way. Is the ammo sonic-based (concussion waves), gunpower-propelled (tranquilizer rounds) or electrically-charged (mini-taser rounds)?
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Post by whitegauntlet on Mar 18, 2012 22:46:22 GMT -5
Exalted for making me "ROFL" twice in a day.
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Post by Cory Trese on Mar 19, 2012 21:25:21 GMT -5
I dig new weapon artwork
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Post by gravismetallum on Mar 21, 2012 16:26:50 GMT -5
Like the gun artwork. Looks like I can stun people or scan bar codes with it... job options! ;D
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 22, 2012 0:26:23 GMT -5
It is also attachable to all Wiimotes and PS3 Move-control sticks.
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