Post by drspendlove on Jan 7, 2021 10:32:01 GMT -5
Precise Pursuit: Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +50% to Hit Craft. If the attack run hits, causes -30 Escape, -35 Radiation Resist, -35 Void Resist, +20 Morale Dmg/Turn for the next 3 Turns
I suggest the language be cleaned up to state "+50% Hit Chance" instead of "+50% to Hit Craft" as it is a craft hitting a capital ship, not hitting other craft here. Note that the language is pretty clear on this one:
Tip of the Spear: Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +25% Hit Chance, +10% Dmg, +10% Critical for 3 Turns
Here the craft are given bonus "Hit Chance" which is easy to grok.