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Post by grävling on May 8, 2012 0:04:23 GMT -5
The manual reads: 'Using an item costs 1AP' but what really happens when you use an item it that it costs all the rest of the AP you have in that round. (So run away or attack _first_ and then swallow stims like crazy and use that medkit, if you have enough AP to do 2 things.)
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Post by fallen on May 8, 2012 17:43:40 GMT -5
grävling - in the current release, that should not be the case. Clicking "Item" costs 1 AP because it reloads your guns. Then, for each Stim you swallow (or ANY item you use, down to ammo clips) you lose an additional 2 AP. This was a change while you were away. Ps. We missed you =P
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Post by Cory Trese on May 8, 2012 22:03:13 GMT -5
Awwww ... that's so sweet.
Dispatch the Drones!
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Post by grävling on May 8, 2012 23:08:03 GMT -5
grävling - in the current release, that should not be the case. Clicking "Item" costs 1 AP because it reloads your guns. Then, for each Stim you swallow (or ANY item you use, down to ammo clips) you lose an additional 2 AP. This was a change while you were away. Ps. We missed you =P Aha. Then the manual should say this, instead. -- Tell you that it automatically loads your guns and that for each additional thing you use it will cost 2 AP.. And, with inventorhy not eating all your AP, I think we need a battle button for 'end this roiund now'-
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