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Post by Tsueg on May 15, 2012 1:39:15 GMT -5
I just started playing with hacking, so, perhaps this is already known but I did not see this in the bug list.
I connect to a net, then to another net, then to a third, etc... When I disconnect ... I disconnect from the first and then the second..
Current example: connect to a-b-c disconnect, dumps me back to a connect to d-e-f disconnect, dumps me back to a disconnect, dumps me back to b disconnect, dumps me back to c disconnect, dumps me back to d disconnect, dumps me back to e disconnect, dumps me back to f disconnect, dumps me off the terminal.
MY proposal of what it should be. connect a-b-c disconnect, dumps me back to b connect to d-e disconnect, dumps me back to d disconnect, dumps me back to b disconnect, dumps me back to a disconnect, dumps me off the terminal
I do not know if you are using an array, hash, pointer list, ... but this reminds me of a logic error in the programming where you have first-in -> first out rather than first-in -> last-out, .
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Post by Cory Trese on May 15, 2012 1:42:02 GMT -5
Interesting. I guess I see the world of quantum neural-computing differently than you do
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Post by Tsueg on May 15, 2012 1:46:03 GMT -5
quite possibly. Although, connecting to a-b-c... and disconnecting a before c... how are my packets of data routed back to me?
This has actually caused me to think of a few ideas for matrix use - including how to add ice and proper decoy use . If I recall correctly, you have plans to scrap this interesting mini-game with a complete replacement, but if it is to stick around please let me know and I will throw up my thoughts and ideas on the other board or message if you would prefer.
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Post by Cory Trese on May 15, 2012 22:23:53 GMT -5
I'd love to hear ideas -- I've got a pretty set roadmap based on the beta versions and database formats -- but new ideas are always welcome.
The mini-game mechanics will not change ... however the visuals, map and way the user does Operations may change in future versions.
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