pjft
Curator
[ Elite & Heroes of Steel Supporter ]
Posts: 63
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Post by pjft on May 28, 2012 17:29:16 GMT -5
Hi. The documentation states: " You cannot raise the value of any attribute higher than the rating of the attribute's key attribute (Perception cannot be higher than Mind). The cost of raising any attribute (including key attributes) is equivalent to the following equation. XP Cost = (Sum of Attribute Ratings of other Two Attributes) x 2 For example, if Strength = 3, Body = 5, Dexterity = 5, then raising Strength to 4 costs (5 + 5) x 2 = 20 XP. However, raising your Dexterity to 6 costs (3 + 5) x 2 = 16 XP." If I read it correctly, it would seem that - in this example - I would not be able to raise Dexterity to 6, given that my key attribute - Body - is 5, correct? I currently have one such situation, where I have Mind = 2, but Intelligence = 3. Is this just outdated documentation, or is it a bug? Cheers! Attachments:
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Post by fallen on May 28, 2012 19:21:57 GMT -5
pjft - some of the starting characters begin with stats that break the rules. This is perhaps one of the cases?
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pjft
Curator
[ Elite & Heroes of Steel Supporter ]
Posts: 63
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Post by pjft on May 29, 2012 10:31:51 GMT -5
It can certainly be the case. It's just that only now with the web version of the help file am I starting to read and understand all the small nuances in the game, and suddenly noticed this inconsistency.
Sorry for the false alarm. I don't seem to be able to upgrade on my own an attribute to a value higher than the key one.
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Post by Cory Trese on May 30, 2012 0:07:56 GMT -5
great attention to detail tho -- this is something Andrew and I both missed! We'll get it fixed and things will be back to normal
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