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Post by Rivvin on Jun 9, 2012 3:03:08 GMT -5
Starting Male Character starts with Body & Mind 1. To rise body to 2 I need only 3 XP. But according to the rule I should need 8!!! That's because the starting stats are Body 1, Strenght 1, Dexterity 3. For mind is even more out of rule, cause the stats are Mind , Intelligence 3, Perception 2 (so to rise Mind to 2 I should need 10xp! not 3).
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Post by grävling on Jun 9, 2012 3:59:24 GMT -5
What your character starts out with in stats doesn't have to conform to what it takes to raise stats. Clearly we need to put a statement about that in the manual. You will find that if you want to raise Body related attributes, you will have to improve your Body first, and if you want to improve your Mind related stats you will have to first improve your Mind .
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Post by Cory Trese on Jun 9, 2012 13:08:41 GMT -5
What your character starts out with in stats doesn't have to conform to what it takes to raise stats. Clearly we need to put a statement about that in the manual. You will find that if you want to raise Body related attributes, you will have to improve your Body first, and if you want to improve your Mind related stats you will have to first improve your Mind . I am split between fixing the stats and explaining it in the manual. I think breaking the rules is a bad idea, but they make for easier starting layouts. Thoughts gravling/anyone?
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Post by grävling on Jun 9, 2012 14:00:55 GMT -5
The first thing that I look at when I create a new character is 'what is this one's AP' and 'what is this one's athletics'. If your athletics is 4 or below, then increasing that stat to 5 should be your number 1 priority. But if your AP is under 7 (and I have had characters who started with 4) then that is where you should spend your efforts. If you are unfortunate enough to have a char that is below par in both athletics and in AP, then you will have quite a job ahead of you.
It is interesting that the initial stats aren't the same for all members of a profession. The general shape is there -- you can guess that Snipers will be good at firearms and Faces will be good at Negotiation. So in thinking about adjusting the stats, so that the rules are not broken at startup, you will have to see what athletics and AP starting characters will have. If some character professions are guaranteed to have 7AP and 5 Athletics, then they will be a lot easier to play in the early stages of the game, than ones who are defecient in one or both of these stats. Whether or not you want this is up to you -- it may be the newbies would be happier playing easier starting chars, but then it may be that this offends some sense of equality and fairness, which could irritate some players.
Beyond the early stages, it just doesn't matter. It may be a trifle annoying to have to keep pumping mind because you really want to pump int and per for the AP boost, and they both have started out with more points than Mind has, but it stops being an issue very soon.
So the real problem is that people who read the manual expect the game to be consistant n the starting statistics as well as when levelling up. So you have violated the 'principle of least surprise' -- and given them so much of a surprise that they think they have found a bug. From that perspective, it doesn't matter if you change the code or change the manual at all.
So the last question is what purpose is served by this way of advancing attributes and having skills depend on attributes. If it is simply a way to make advancing in skills get harder to do as time goes on -- then the question becomes, if I change the code, will we get starting characters who start out life as too hard or easy to advance? or too well or poorly skilled? But if there is another underlying reason why you picked this way to have characters advance, then any changes have to be measured against that underlying reason.
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nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
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Post by nemesis on Jun 10, 2012 3:14:16 GMT -5
What your character starts out with in stats doesn't have to conform to what it takes to raise stats. Clearly we need to put a statement about that in the manual. You will find that if you want to raise Body related attributes, you will have to improve your Body first, and if you want to improve your Mind related stats you will have to first improve your Mind . I am split between fixing the stats and explaining it in the manual. I think breaking the rules is a bad idea, but they make for easier starting layouts. Thoughts gravling/anyone? If you ask my opinion, keep the rules and just update the help file.
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Post by gravismetallum on Jun 10, 2012 17:38:41 GMT -5
I never had a problem with starting characters breaking the rules a bit, seen it in plenty of games My opinion is to change the starting characters to non rule breakers, for the sake of simplicity...no more explaining why. Thinking on what gravling wrote, you probably should state begining stats(on character selection screen) in a descriptive enough way to clue people in on how their character will survive the combat situations wich may end their lives.
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