Post by grävling on Jun 11, 2012 11:37:59 GMT -5
Went in to rest at a hotel.
Kyera the Gun Custom
6595 Turns
XP ready 25
XP spent 33 (so this is not a starting character)
I am seeing BODY to 3 (6 XP) (blue button +1 BODY)
Strength to 3 (10 XP) (properly greyed-out button +1STR)
Dexterity to 4 (8 XP) (blue button +1 DEX) ** this should be greyed out, too **
ON the mind side things look ok.
Mind to 3 (6XP) (blue button +1 MIND)
Intelligence to 3 (6XP) (properly greyed out button)
Perception to 2 (8XP) (blue button +1 PER)
I press the Dex button, to get 1 point of Dex for 8XP
Now the button remains blue, says
Dexterity to 5 (8XP)
Since I have 17 XP to spend now, I press this again.
Now it says Dex to 6 (8XP)
but the button under it says MAX and is greyed out.
The button under Strength which now reads
Str to 3 (14 XP)
now is greyed out as well and reads MAX.
And my intelligence which reads Intelligence to 3 (6XP) now has a greyed out button which reads MAX.
So I stick 6 XP into MIND, and yes the Int button no longer says MAX but +1 INT, greyed out because it wants 8 XP and I only have 3 left over now.
So things are very confused. I will build a new not Female II starter and see if they have this problem. It looks to me as if the code, which has bugs, was trying to say that stats are Maxed if the base attribute (MIND or BODY) they are based on needs to be raised before they can be raised. This wasn't the feature I asked for -- while I can see the logic in doing this, I would like MAX to mean 'you absolutely cannot train this character any more in this stat' and not 'raise MIND before you can raise this one'. And somehow Kylara can get her dex raised to 2X her BODY stat. Did you intend this as a bonus for her not being able to fight with her fists?
Kyera the Gun Custom
6595 Turns
XP ready 25
XP spent 33 (so this is not a starting character)
I am seeing BODY to 3 (6 XP) (blue button +1 BODY)
Strength to 3 (10 XP) (properly greyed-out button +1STR)
Dexterity to 4 (8 XP) (blue button +1 DEX) ** this should be greyed out, too **
ON the mind side things look ok.
Mind to 3 (6XP) (blue button +1 MIND)
Intelligence to 3 (6XP) (properly greyed out button)
Perception to 2 (8XP) (blue button +1 PER)
I press the Dex button, to get 1 point of Dex for 8XP
Now the button remains blue, says
Dexterity to 5 (8XP)
Since I have 17 XP to spend now, I press this again.
Now it says Dex to 6 (8XP)
but the button under it says MAX and is greyed out.
The button under Strength which now reads
Str to 3 (14 XP)
now is greyed out as well and reads MAX.
And my intelligence which reads Intelligence to 3 (6XP) now has a greyed out button which reads MAX.
So I stick 6 XP into MIND, and yes the Int button no longer says MAX but +1 INT, greyed out because it wants 8 XP and I only have 3 left over now.
So things are very confused. I will build a new not Female II starter and see if they have this problem. It looks to me as if the code, which has bugs, was trying to say that stats are Maxed if the base attribute (MIND or BODY) they are based on needs to be raised before they can be raised. This wasn't the feature I asked for -- while I can see the logic in doing this, I would like MAX to mean 'you absolutely cannot train this character any more in this stat' and not 'raise MIND before you can raise this one'. And somehow Kylara can get her dex raised to 2X her BODY stat. Did you intend this as a bonus for her not being able to fight with her fists?