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Post by grävling on Aug 8, 2012 7:38:12 GMT -5
Female 2 cannot use any gloves at all, or have cyberclaws installed. Therefore she finds the dogs very difficult.
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Post by Cory Trese on Aug 8, 2012 10:38:14 GMT -5
The dogs are easy for me, at least with the MT Taser unit (blue glove) and a decent brawling skill. Despite Firearms being higher than brawl, I hit a LOT easier with brawl on the whole. The mechanical ones with 20 mental health are nasty as they shoot a LOT. But the newer armor has helped a decent bit. I seriously look forward to this intro/training bit. The heat/rep would be great, and how the jobs affect. One thing that is admittedly annoying, is I'll have a good few bars of green rep with an area. But a patrol still attacks. With the flying mecha units or dogs, i can't run far enough to escape, so need to kill/stun them all. then my rep takes a nosedive and heat skyrockets.. Argh A future release will include Passcode support which will let you avoid Patrols for a price with the Prince.
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Post by fallen on Aug 8, 2012 11:58:09 GMT -5
That map is clearly the remains of the famous Boston Big Dig!
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Post by Alex Fury on Aug 8, 2012 12:01:35 GMT -5
BTW, I have to laugh and love how you've used Boston. I lived in the suburbs of there nearly 30 years. Given, a bit of the mapping is off, but certainly works well enough Nicely done I have to say
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Post by Cory Trese on Aug 11, 2012 18:38:38 GMT -5
Andrew loves his Boston. I will have my revenge when the "San Francisco Radiation Zone" (SFRZ) is released
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Post by grävling on Aug 11, 2012 19:02:04 GMT -5
Andrew loves his Boston. I will have my revenge when the "San Francisco Radiation Zone" (SFRZ) is released I lived in SF for 12 years. I want in on this project. By the way I have dialogs now from 'wakes up in clinic' to 'learns to move' to 'learns from cybernetic physiotherapist about asomatognosia and their loss of procioception. Then gets a computer, learns its stats, and then learns how to use it to understand their own physical stats, and what they mean. getting my dialogs off the loaner pc to the intenet someplace where you can read them remains difficult, I just hope you will find this interesting, and maybe even use some of it.
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Post by grävling on Aug 11, 2012 20:31:11 GMT -5
There are no waranties to lose in opening up a loaner pc. I suspect the leasing agency had no idea that I would want to try.
Ok. 4 hours later, I now know for sure that the wireless chip is dead.
Your dialogs are coming. I mean; I badly want you to read them and meet the creepy characters whose voices are now part of my phantom community, that might make them shut up for the evening.
But it is 3.30 am here. Tomorrow when I am more awake I will find a way to do things.
Tired and frustrated, Grävling
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Post by neodipo on Aug 12, 2012 14:25:31 GMT -5
i see an introduction to a story that involves the entire running of the NBZ,betrayal, corruption, and then power..on a ridiculously immense scale..like a mastermind that controls the streets behind the scene, you know... man, the things a really powerful story can do to a game though.... *sigh.
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Post by Cory Trese on Aug 12, 2012 15:46:53 GMT -5
I am very excited about the stories that we're currently developing.
They are Cyber Knights stories based on our pen and paper adventures.
The themes will be the same as is reflected in the sandbox and the NBZ content in files, forums, dialogs and contacts today.
Extending the game, the map, the interaction and the political simulation system will help support them.
But don't expect a huge departure from the themes of Cyber Knights -- the stories will be based on the game's content.
I do have an outline for an odd one -- a retired Brave Star operative who's gone underground as a Cyber Knight to investigate a mysterious series of disappearances but that's #5 on the list and not expected for some type -- at least until we have satisfied the basics of the Cyber Knights world.
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Post by scared on Aug 13, 2012 0:31:18 GMT -5
mysterious disappearances? I see bugs comung my way ... (Universal Brotherhood, anyone?)
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Post by grävling on Aug 13, 2012 3:40:35 GMT -5
My computer has been fixed, says Lenovo. It is supposed to arrive tomorrow! Which is good because my head is bursting with dialogs I want to write down someplace ....
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Post by scared on Aug 13, 2012 3:57:03 GMT -5
you know, there always is the dead-wood-approach for temporary writing down stuff. yes, very retro, but sometimes effective.
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Post by grävling on Aug 13, 2012 4:14:27 GMT -5
I've got notes of this sort, yes. But for me the whole process of composing text is intimately connected to the process of typing text, and writing with a pencil and paper just doesn't hack it. I need to be able to edit as I compose ... add a word or a comma here, take it out again, read it one more time, decide that this phrase is better over there, and then ... Plus I am a touch typist. Using a pencil is so slow!
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Post by Deleted on Aug 13, 2012 6:52:29 GMT -5
Same here, touch typing all the way! Since my computer has already been shipped out I'll have write on pen and paper, although I do have an eleven hour flight to fill up! And what exactly are you looking for to be written? Just some dialogues at the moment or events that could happen when the character reaches a certain point on the map?
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Post by grävling on Aug 13, 2012 8:39:25 GMT -5
Okay, the first story that is planned for release is the Tutorial.
Dialogs, events, all are fair game. So, for instance, I had an idea of a series of conversations with a combat specialist who can explain to you the most effective way to fight dogs. Then you can be sent on a training mission that takes you through an area that is guarded by dogs. Kill the dogs, get the reward, get back to your trainer. Learn how to fight something else. A lot of people join the forums to report that they find the battles too hard, even on Easy mode, so I guess we have to teach them how. Mostly I think this will be accomplished by telling them that they are weak, slow, and have poor hand-eye coordination after their surgery. So they cannot expect to thunder around town like Rambo, leaving dead bodies all over the place. But maybe the whole notion of turn based games is new to some of them.
In the tutorial section we have comeplete freedom to script the sort of encounters you have, so perhaps an encounter with 1 mean dog is in order before we inflict the new CK with a pack of them.
Cory and Fallen haven't given us a lot of guidance -- and what exists is already in this thread. I think they are waiting to see what we come up with. But Cory, at least, hates writing English prose. So if we demonstrate that we can produce something good enough to be used, I think that we will end up producing a whole lot of it.
That is the plan, at any rate.
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