BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Aug 20, 2012 11:57:50 GMT -5
Notepad++ FTW.
I'm tired of customizing sigs every time I flash a ROM. This time it's plain old Torp City!
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shallowthought
Exemplar
[ Patreon & Star Traders 2 Supporter ]
Posts: 382
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Post by shallowthought on Aug 20, 2012 13:27:14 GMT -5
Here's the files with smaller filesizes for the images. Apart from the combat flow charts they're all jpgs now so I've also updated the img tags where required
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Post by Cory Trese on Aug 20, 2012 22:44:24 GMT -5
Here's the files with smaller filesizes for the images. Apart from the combat flow charts they're all jpgs now so I've also updated the img tags where required That made a big difference in size. Thanks a bunch!
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Post by starfixer on Aug 20, 2012 23:01:08 GMT -5
shallowthought you are AWSOME +1 @cory I just need to know if the scout's landing bonus is for wilderness or for wilderness and urban, what the mechanic's "docking bonus" is, and if the vet's bonus vs. aliens is for ram, gun, torp, if he helps change range and evade, and if it applies to narvs and aliens as well.
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Post by Cory Trese on Aug 20, 2012 23:09:05 GMT -5
Scout = Wilderness Mechanic = Docking Dice Bonus Vet Bonus vs. Aliens Gun, Torp, Board, Close (not evade, ram) Narvidian and Aliens
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Post by Cory Trese on Aug 20, 2012 23:38:07 GMT -5
Scout = Wild Button Mechanic = Urban Button Vet = Advance, Gun, Torp, Ram
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Post by starfixer on Aug 20, 2012 23:39:08 GMT -5
Okay I finished it. I didnt know what docking bonus meant. Is there something else I have to do now or is everything finished? EDIT: Woops didnt see that post I'll add that in Attachments:
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Post by starfixer on Aug 20, 2012 23:40:56 GMT -5
Wait so vet doesnt do boarding for aliens/narvs? Just advance gun torp and ram?
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Post by starfixer on Aug 20, 2012 23:47:52 GMT -5
Okay. Let me know if this is good or if theres another step I now have to take. Or if I just completly screwed up something. Attachments:
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Post by Cory Trese on Aug 20, 2012 23:52:46 GMT -5
Hey I was looking at the code apparently having having the Alien Vet on board causes Artifacts to count as weapons against Narvidian and Aliens. Each Artifacts = *2 Weapon bonus, applied after the Level and Xeno Penalties are leveled.
Apparently the trade off with the Vet is that if you carry Artifacts they attract Aliens a lot but then they are also useful as weapons again the Xeno. Hmmmm
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Post by starfixer on Aug 20, 2012 23:52:49 GMT -5
I really wish you could remove/change attachments so i wouldnt have to keep making new posts. Attachments:
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Post by starfixer on Aug 20, 2012 23:54:53 GMT -5
Oh come on!
So hold on a sec. How about giving the vet not only an artifacts damage bonus vs. aliens, but also negating artifact alien penalties. Otherwize, depending on the alien AI, having Artifacts can still hurt more than help.
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Post by Cory Trese on Aug 20, 2012 23:57:31 GMT -5
Here is what I came up with... Attachments:
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Post by starfixer on Aug 21, 2012 0:33:05 GMT -5
Okay internets back on. "Knows when you need to recruit men and when you need water-fuel" IS advice. You should put it in parenthesis after "provides advice" or remove it. For scout, your missing that he provides a landing bonus (reduces hostile encounters). And he protects one contract at a time from search. Otherwize people will think its just like the smugglers hold. For vet, please remove the question mark under artifacts. And please remove possibly attracts aliens, as he doesnt attract aliens, its the artifacts. Also you should put under artifacts that depending on the alien AI having artifacts can harm you when fighting aliens more than help you. And what do you mean reduces crew morale "bonus"? For Mechanic, your missing her urban landing bonus (reduces hostile encounters). For BH you should replace "sustained board" and "leads second attack party" with "boarding bonus" because the bonuses are already listed under the chart. That's pretty much it for the officers help. Much better. The thing about a complex game like this is that there should be a good help for beginners. And the help is really starting to turn out good!
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Post by starfixer on Aug 21, 2012 1:17:29 GMT -5
I'm gonna do some edits for ship components next. I won't need your help at all for that.
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